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That is the fallback behavior of anims getting picked: if the engine cannot find an anim for an active variant (or "mode") it will choose the normal (non-variant) version. | That is the fallback behavior of anims getting picked: if the engine cannot find an anim for an active variant (or "mode") it will choose the normal (non-variant) version. | ||
Anims can be in the following variants: Combat, LeftPistol, LeftRifle, Panic, RightPistol, RightRifle and Sprint. | |||
As for combinations of variants, it's possible, yes, but rarely and only Sprint and one weapon variant at a time. | |||
[...] | [...] |
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