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Test data will be uploaded and linked to. While that data is created, we will try to port it to the always most up to date, stable Unreal engine version. | Test data will be uploaded and linked to. While that data is created, we will try to port it to the always most up to date, stable Unreal engine version. | ||
A blueprint project can be extended later by C++. For for learning purposes we start with blueprints. | |||
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* Git is a command line tool. For those who like GUIs install the Git Desktop as well. | * Git is a command line tool. For those who like GUIs install the Git Desktop as well. | ||
* Setup Git Desktop with your Git account data. | * Setup Git Desktop with your Git account data. | ||
==Project setup== | ==Project setup== | ||
* | * Start Unreal Laucher | ||
* From the library choose newest installed engine | |||
* Unreal Project Browser > New Project > Third Person (With Starter Content) | |||
: Set root folder | |||
: Set name (actually also a folder, it's the repository) | |||
* In opened Unreal Editor, hit Source Control at the top controls. | * In opened Unreal Editor, hit Source Control at the top controls. | ||
: Select Git as Provider. Git path should be found automatically as well as the root of repo, user name, and email, '''activate Git LFS'''. | |||
: Initialize project with Git | |||
: Accept Settings | |||
* Manually adding extension for Git LFS | |||
: Open Git bash | |||
: cd /[DriveLetter]/.../[repoName]/ | |||
: git lfs track "*.[fileExtention]" | |||
: .gitattributes file will now include that extension | |||
* Github Desktop | |||
: File > Add existing repository | |||
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