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Test data will be uploaded and linked to. While that data is created, we will try to port it to the always most up to date, stable Unreal engine version.
Test data will be uploaded and linked to. While that data is created, we will try to port it to the always most up to date, stable Unreal engine version.
A blueprint project can be extended later by C++. For for learning purposes we start with blueprints.




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* Git is a command line tool. For those who like GUIs install the Git Desktop as well.
* Git is a command line tool. For those who like GUIs install the Git Desktop as well.
* Setup Git Desktop with your Git account data.
* Setup Git Desktop with your Git account data.
* Create a new repo
 
: Initialize with readme
: Git ignore: Unreal Engine




==Project setup==
==Project setup==
* Open Unreal Laucher, install engine, create project in a folder that is also your later repo folder.
* Start Unreal Laucher
* From the library choose newest installed engine
* Unreal Project Browser > New Project > Third Person (With Starter Content)
: Set root folder
: Set name (actually also a folder, it's the repository)
* In opened Unreal Editor, hit Source Control at the top controls.
* In opened Unreal Editor, hit Source Control at the top controls.
* Select Git as Provider. Git path should be found automatically as well as the root of repo, user name, and email.
: Select Git as Provider. Git path should be found automatically as well as the root of repo, user name, and email, '''activate Git LFS'''.
: Initialize project with Git
: Accept Settings
 
 
* Manually adding extension for Git LFS
: Open Git bash
: cd /[DriveLetter]/.../[repoName]/
: git lfs track "*.[fileExtention]"
: .gitattributes file will now include that extension
 
 
* Github Desktop
: File > Add existing repository
 
 
 
 
 


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