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UnrealOni/Documentation: Difference between revisions

m
Cheat codes, character scaling, todo: use "gallery" for multiple images in a section
m (Pause game, let's use # instead of H so all cheat code can be used without any hurdle)
m (Cheat codes, character scaling, todo: use "gallery" for multiple images in a section)
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[[Image:UnrealOni_cheat_codes_get_max_length.png|right|thumb|Find longest cheat]]
[[Image:UnrealOni_cheat_codes_get_max_length.png|right|thumb|Find longest cheat]]
[[Image:UnrealOni_cheat_codes_detector.png|right|thumb|Detect cheats]]
[[Image:UnrealOni_cheat_codes_detector.png|right|thumb|Detect cheats]]
[[Image:UnrealOni_cheat_codes_carousel.png|right|thumb|carousel cheat]]


Unreal has a Cheat code class but that doesn't ship with cooked games.
Unreal has a Cheat code class but that doesn't ship with cooked games.
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The string is cleared as soon as a cheat is found. A case select a.k.a. switch node can handle the different cheat functions.
The string is cleared as soon as a cheat is found. A case select a.k.a. switch node can handle the different cheat functions.
====Carousel====
[[Image:UnrealOni_cheat_codes_carousel.png|right|thumb|Slow motion cheat "carousel"]]
====Character scaling====
[[Image:UnrealOni_cheat_codes_minime_behemoth_godzilla.png|right|thumb|Behemoth function with scaling parameter (recycled for other ''character scalings'')]]
This is basically one function with one free parameter for the scaling.
* minime (0.5)
* behemoth (2)
* godzilla (4)
For accurate toggling we would need some additional code though but for now it works.
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