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Paradox-01 (talk | contribs) (A few notes on physics and gravity.) |
Paradox-01 (talk | contribs) m (General notes on using blueprints) |
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==Assets== | ==Assets== | ||
===Import=== | ===Import=== | ||
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They will be saved as .uasset in the folder you dropped the original file. | They will be saved as .uasset in the folder you dropped the original file. | ||
==General notes on using blueprints== | |||
[[Image:UnrealOni_working_with_blueprints_1_expose_options_from_reference.png|right|thumb|Exposing object-specific nodes by pulling a pin out of a reference]] | |||
When right-clicking on a empty BP grid then you default you will see pre-selected categories and nodes. | |||
In rare cases you have to disable the Context Sensitive option to get all possible nodes. | |||
To get Variables and functions from specific objects you need a reference of that object first. | |||
Connections can be double-clicked to get a Detour node. When you hover a Detour node with a little offset you will notice a changed mouse cursor, indicating that the node can be moved. | |||
Detour nodes are used to visually organized the connections. | |||
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