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General notes on using blueprints
(A few notes on physics and gravity.)
m (General notes on using blueprints)
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==Assets==
==Assets==
===Import===
===Import===
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They will be saved as .uasset in the folder you dropped the original file.
They will be saved as .uasset in the folder you dropped the original file.
==General notes on using blueprints==
[[Image:UnrealOni_working_with_blueprints_1_expose_options_from_reference.png|right|thumb|Exposing object-specific nodes by pulling a pin out of a reference]]
When right-clicking on a empty BP grid then you default you will see pre-selected categories and nodes.
In rare cases you have to disable the Context Sensitive option to get all possible nodes.
To get Variables and functions from specific objects you need a reference of that object first.
Connections can be double-clicked to get a Detour node. When you hover a Detour node with a little offset you will notice a changed mouse cursor, indicating that the node can be moved.
Detour nodes are used to visually organized the connections.




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