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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) (Systems table) |
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===Cheats=== | |||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
|- | |- | ||
!width="100"|Cheat | !width="100"|Cheat | ||
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|munitionfrenzy | |munitionfrenzy | ||
| | |ok | ||
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|- | |- | ||
|fistsoflegend | |fistsoflegend | ||
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|reserved for current testing | |reserved for current testing | ||
|} | |} | ||
===Systems=== | |||
{| class="wikitable" width="100%" | |||
|- | |||
!width="100"|Cheats | |||
!width="50"|Status | |||
!Notes | |||
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|Dev mode | |||
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|Main Menu | |||
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|Pause/help menu, diary and text pages | |||
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|CJBO | |||
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{| class="wikitable" width="100%" | |||
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|width="50"|CHAR | |||
|width="50"| | |||
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|CMBT | |||
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|CONS | |||
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|DOOR | |||
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|FLAG | |||
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|FURN | |||
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|MELE | |||
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|NEUT | |||
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|PART | |||
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|PATR | |||
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|PWRU | |||
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|TRGV | |||
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|TRIG | |||
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|TURR | |||
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|WEAP | |||
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|} | |||
|- | |||
|Level objects and materials | |||
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|Levels | |||
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* Demo content | |||
* Documentation | |||
** Collisions | |||
** Modular construction | |||
** Level streaming? | |||
|- | |||
|Level management | |||
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* Splashscreen handling | |||
* Level load routine | |||
* Savegames | |||
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|Characters | |||
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* ONCC component | |||
* ''Difficult upgrade'' | |||
* Documentation | |||
** Import | |||
** Adjustments | |||
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| AI | |||
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* Perception | |||
* Behaviour | |||
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|Animations and H2H combat | |||
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* Standing and special idle | |||
* Running and evasion | |||
* Jumping | |||
* Crouching and sneaking | |||
* Prone mode | |||
* H2H collisions | |||
** Blocks | |||
** Standard attacks | |||
** Mechanics for the 7 damage factor types | |||
** Throws | |||
** Variants | |||
* Overlay anims | |||
** Aiming | |||
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|Particles | |||
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* FX | |||
* Behaviour (movements, attractors, physics) | |||
* Damage | |||
* Healing | |||
* Function calling | |||
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|Sounds | |||
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|Impacts | |||
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|Can and should this be centralized? (ONIE) | |||
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|Cameras | |||
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* 3rd person view | |||
* Free camera | |||
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|Cinematics | |||
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|} | |||
===Things that possibly need C++=== | |||
* Permutation of soundtrack parts |
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