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Systems table
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(Systems table)
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===Cheats===
{| class="wikitable" width="100%"
{| class="wikitable" width="100%"
!colspan="4"|Cheats
|-
|-
!width="100"|Cheat
!width="100"|Cheat
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|-
|-
|munitionfrenzy
|munitionfrenzy
|50%
|ok
|needs rotation adjustment and better placeholders
|
|-
|-
|fistsoflegend
|fistsoflegend
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|reserved for current testing
|reserved for current testing
|}
|}
===Systems===
{| class="wikitable" width="100%"
|-
!width="100"|Cheats
!width="50"|Status
!Notes
|-
|Dev mode
|
|
|-
|Main Menu
|
|
|-
|Pause/help menu, diary and text pages
|
|
|-
|CJBO
|
|
{| class="wikitable" width="100%"
|-
|width="50"|CHAR
|width="50"|
|
|-
|CMBT
|
|
|-
|CONS
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|-
|DOOR
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|
|-
|FLAG
|
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|-
|FURN
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|
|-
|MELE
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|-
|NEUT
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|-
|PART
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|-
|PATR
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|-
|PWRU
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|-
|TRGV
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|-
|TRIG
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|-
|TURR
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|-
|WEAP
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|}
|-
|Level objects and materials
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|
|-
|Levels
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|
* Demo content
* Documentation
** Collisions
** Modular construction
** Level streaming?
|-
|Level management
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|
* Splashscreen handling
* Level load routine
* Savegames
|-
|Characters
|
|
* ONCC component
* ''Difficult upgrade''
* Documentation
** Import
** Adjustments
|-
| AI
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|
* Perception
* Behaviour
|-
|Animations and H2H combat
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|
* Standing and special idle
* Running and evasion
* Jumping
* Crouching and sneaking
* Prone mode
* H2H collisions
** Blocks
** Standard attacks
** Mechanics for the 7 damage factor types
** Throws
** Variants
* Overlay anims
** Aiming
|-
|Particles
|
|
* FX
* Behaviour (movements, attractors, physics)
* Damage
* Healing
* Function calling
|-
|Sounds
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|-
|Impacts
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|Can and should this be centralized? (ONIE)
|-
|Cameras
|
|
* 3rd person view
* Free camera
|-
|Cinematics
|
|
|}
===Things that possibly need C++===
* Permutation of soundtrack parts
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