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UnrealOni: Difference between revisions

263 bytes added ,  14 August 2019
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==Scope==
==Scope==
This is not a game. It's a ''test'', if at all.
'''UnrealOni''' does not only stand for the used engine but is also a pun for not being an actual game, '''it's a ''test'''''.


It aims to explore the Unreal engine and answer the longstanding question whether Oni can be recreated.
It aims to explore the Unreal engine and answer the longstanding question whether Oni can be recreated.
Since the Unreal Engine can be fully modified by C++ the question is rather '''how much of Oni can be replicated by Blueprint scripting''' and '''what parts need real programming'''.


We will document learned knowledge in hope it might become useful one day for a ''real'' project.
We will document learned knowledge in hope it might become useful one day for a ''real'' project.
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If you are also interested in Unreal you will be able to fork this project from Git, make changes and create a pull request.
If you are also interested in Unreal you will be able to fork this project from Git, make changes and create a pull request.


For the improbable case that this test gets big, actual contributers can be added later avoiding the forking workflow.
For the improbable case that this test gets big, actual contributors can be added later avoiding the forking workflow.




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