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UnrealOni: Difference between revisions

339 bytes added ,  14 August 2019
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Scope, bottom-up approach (learning curve)
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A blueprint project can be extended later [https://www.youtube.com/watch?v=u1JCV3HNVwM&list=PLSlkDq2rO1t6FCotFtvQEyURMThnQYKQD by C++].<!-- https://wiki.unrealengine.com/How_to_Convert_a_BP/Content_Project_to_a_C%2B%2B_Project_in_8_Steps total conversion to C++ --> For learning purposes we start with blueprints.
A blueprint project can be extended later [https://www.youtube.com/watch?v=u1JCV3HNVwM&list=PLSlkDq2rO1t6FCotFtvQEyURMThnQYKQD by C++].<!-- https://wiki.unrealengine.com/How_to_Convert_a_BP/Content_Project_to_a_C%2B%2B_Project_in_8_Steps total conversion to C++ --> For learning purposes we start with blueprints.
It is clear that the combat system will be the most difficult to recreate. However, we are not in a hurry to achieve just that. Instead we will focus is on the easier parts first.
This bottom-up approach will possibly make learning the engine and its possibilities somewhat easier. No need to kill the fun and jump to task out of reach.




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