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User talk:Iritscen/Archive2: Difference between revisions

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Reverted edits by Script 10k (talk) to last revision by Iritscen
(slowmo seems to perform the same at least in lastest macOS Oni Build and Windows Daodan)
m (Reverted edits by Script 10k (talk) to last revision by Iritscen)
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:::Hmm, okay. Well, I guess we'll just have to keep an eye out for a possible difference in the future (maybe it's really just tied to computer performance, as you indicated), but it probably won't crop up often since slowmo isn't used much. Thanks for the response. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:43, 8 May 2013 (CEST)
:::Hmm, okay. Well, I guess we'll just have to keep an eye out for a possible difference in the future (maybe it's really just tied to computer performance, as you indicated), but it probably won't crop up often since slowmo isn't used much. Thanks for the response. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:43, 8 May 2013 (CEST)
:::: Hi guys! Sorry for the massive bump. I am finishing my Omega Tournament Level and since I use slowmo in two calls, so I needed to investigate this issue (to find the correct ratio for both platforms). So I asked EdT to run the following BSL scripts (http://script10k.oni2.net/wikifiles/EnvWarehouse_slowmo_test_scripts.7z) on mac and to record it in a 60 FPS video. I did the same thing in windows. In the end I created two videos that compare the two versions of the scripts (one with slowmo 100 and other with slowmo 600) in both operating systems. The results seem to be the same!
::::You can watch the comparison here (you need a libx265 player):
::::http://script10k.oni2.net/videos/comparison_slowmo_win_mac_1.mp4
::::http://script10k.oni2.net/videos/comparison_slowmo_win_mac_2.mp4
::::In case you are interested the original videos can be found here:
::::http://script10k.oni2.net/videos/slowmo_os_comparison_original_videos.7z


==Trigger volumes==
==Trigger volumes==