18,700
edits
(link fix; some info on the file structure I've been meaning to write down somewhere) |
(wording; mentioning additional dat/raw/sep files) |
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* Different Main Menu. | * Different Main Menu. | ||
* When loading a level, instead of a progress bar against a black background, PS2 Oni has a proper loading screen – the game cycles through three different backgrounds for these. | * When loading a level, instead of a progress bar against a black background, PS2 Oni has a proper loading screen – the game cycles through three different backgrounds for these. | ||
* The splashscreens | * The splashscreens for each level use the same images as on PC, but the text has a different style. | ||
==Binary differences== | ==Binary differences== | ||
The game files in PS2 Oni are structured similarly to PC Oni, but with some notable differences. | The game files in PS2 Oni are structured similarly to PC Oni, but with some notable differences. | ||
* The disc contains duplicate copies of a strangely-small persist.dat, at the paths | * The disc contains duplicate copies of a strangely-small persist.dat, at the paths /PERSIST.DAT and /2. (Note that Oni (PS2) saves it progress to the memory card like every other game.) | ||
* Renamed files. It appears that PS2 file naming is subject to the 8+3 limit seen in DOS. In order to work around this for the longer names used in | * Renamed files. It appears that PS2 file naming is subject to the 8+3 limit seen in DOS. In order to work around this for the longer names used in [[IGMD]], the files are simply named with consecutive numbers on disc, and the real names are given in INDEX.DIR files in the same directory. | ||
* The folder | * The folder /1/ is GameDataFolder. Inside of this, the usual .dat files are present, but the .raw and .sep files have been moved to the subdirectories 20/ and 21/. Additional .pal ("palette") files are also stored in a subdirectory, 19/. A new .raw file for the Main Menu loading screen, LOADING.RAW, is at root level of the disc. | ||
* The files | * It appears that all sound data has been broken out into a new set of .dat/.raw/.sep files in /SOUNDS/. | ||
* In the IGMD folder ( | * The files /1/2 and /1/18 are the original .bik movies from PC Oni, taking up space on the CD-ROM for no reason. This is in addition the PSS (PlayStation 2 video format) versions of intro and outro at root level, which take up 33% of the total space on the volume! | ||
* In the IGMD folder (/1/1/), the same unused level scripts are found as in [[Big Blue Box]] Oni. | |||
==Patches== | ==Patches== |