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Oni (PlayStation 2): Difference between revisions

link fix; some info on the file structure I've been meaning to write down somewhere
(moving content around a bit; moving in info on outro credits from Quotes/Credits)
(link fix; some info on the file structure I've been meaning to write down somewhere)
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* The intro and outro movies are 30fps instead of 15fps, and intro in particular looks better on PS2. (These movies were turned into mod packages for PC Oni called "HQ Movies (Mac)" and "HQ Intro Movie (Windows)".)
* The intro and outro movies are 30fps instead of 15fps, and intro in particular looks better on PS2. (These movies were turned into mod packages for PC Oni called "HQ Movies (Mac)" and "HQ Intro Movie (Windows)".)
* The intro on PC starts with the Bungie logo sequence and then plays the anime intro as part of one movie, but on PS2 there are two intro movies: the first contains the added Rockstar logo sequence (with a special Konoko-based presentation) and the original PC Bungie logo sequence, and this movie is unskippable (unless you apply the patch below). The second movie contains the original anime intro.
* The intro on PC starts with the Bungie logo sequence and then plays the anime intro as part of one movie, but on PS2 there are two intro movies: the first contains the added Rockstar logo sequence (with a special Konoko-based presentation) and the original PC Bungie logo sequence, and this movie is unskippable (unless you apply the patch below). The second movie contains the original anime intro.
* Outro's credits are somewhat different; see [[https://wiki.oni2.net/Quotes/Credits#PS2_outro_differences|HERE]] for details.
* Outro's credits are somewhat different; see [[Quotes/Credits#PS2_outro_differences|HERE]] for details.
* Instead of using Trailer and Farewell as the backing music for the credits, PS2 Oni has an original house beat. This is probably because the PC credits are 171 seconds long, but in the NTSC version of PS2 Oni they take 156 seconds, and in PAL they take 204 seconds.  (Running video at 25fps vs. 30fps does not account for this difference, and the credits are identical; the PAL version just plays the credits much slower.) In any case, to cover these new credits sequences, a new backing track was composed.
* Instead of using Trailer and Farewell as the backing music for the credits, PS2 Oni has an original house beat. This is probably because the PC credits are 171 seconds long, but in the NTSC version of PS2 Oni they take 156 seconds, and in PAL they take 204 seconds.  (Running video at 25fps vs. 30fps does not account for this difference, and the credits are identical; the PAL version just plays the credits much slower.) In any case, to cover these new credits sequences, a new backing track was composed.
* Different Main Menu.
* Different Main Menu.
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==Binary differences==
==Binary differences==
The game files in PS2 Oni are structured similarly to PC Oni, but with some notable differences.
The game files in PS2 Oni are structured similarly to PC Oni, but with some notable differences.
 
* The disc contains duplicate copies of a strangely-small persist.dat, at the paths ONI/PERSIST.DAT and ONI/2. (Note that Oni (PS2) saves it progress to the memory card like every other game.)
* Renamed files. It appears that PS2 file naming is subject to the 8+3 limit seen in DOS. In order to work around this for the longer names used in the IGMD/ directory, the files are simply named with consecutive numbers on disc, and the real names are given in INDEX.DIR files in the same directory.
* The folder ONI/1/ is GameDataFolder. Inside of this, the usual .dat files are present, but the .raw and .sep files have been moved to the subdirectories 20/ and 21/. Additional .pal ("palette") files are also stored in a subdirectory, 19/.
* The files ONI/1/2 and ONI/1/18 are the original .bik movies from PC Oni, taking up space on the CD-ROM for no reason. This is in addition the PSS (PlayStation 2 video format) versions of intro and outro at root level, which take up 33% of the total space on the volume!
* In the IGMD folder (ONI/1/1/), the same additional level scripts are found as in [[Big Blue Box]] Oni.


==Patches==
==Patches==