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Oni2:Slaves of War/Design: Difference between revisions

m
clarifying that these features are optional add-ons to the basic list of features
(the last of my design notes; moved all discussion of free-agency feature to special section at the end)
m (clarifying that these features are optional add-ons to the basic list of features)
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Experiment with '''emergence''' — Play with different rule sets that can lead to unexpected results; let the system express itself.<br />
Experiment with '''emergence''' — Play with different rule sets that can lead to unexpected results; let the system express itself.<br />
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'''Possible key features''':
'''Possible value-adding features''' (in addition to the "bare minimum" list in [[../Overview#Gameplay|the Overview]]):
*<u>Alternate pathing, exploration, and optional powers</u>. Allows player to make game their own. Optional equipment and AI allies change flow of level (e.g., a character could get captured by the enemy and held hostage, and you have to rescue them or they actually die; this would not be scripted, but dynamic).
*<u>Alternate pathing, exploration, and optional powers</u>. Allows player to make game their own. Optional equipment and AI allies change flow of level (e.g., a character could get captured by the enemy and held hostage, and you have to rescue them or they actually die; this would not be scripted, but dynamic).
*<u>Realistic AI</u>. Enemies are unpredictable and inventive, understand your intentions, and react to your situation in battle.
*<u>Realistic AI</u>. Enemies are unpredictable and inventive, understand your intentions, and react to your situation in battle.