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m (clarifying that these features are optional add-ons to the basic list of features) |
m (meant to elaborate on "optional powers"; also moving this in here from the basic list in Overview) |
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'''Possible value-adding features''' (in addition to the "bare minimum" list in [[../Overview#Gameplay|the Overview]]): | '''Possible value-adding features''' (in addition to the "bare minimum" list in [[../Overview#Gameplay|the Overview]]): | ||
*<u>Alternate pathing, exploration, and optional powers</u>. Allows player to make game their own. Optional equipment and AI allies change flow of level (e.g., a character could get captured by the enemy and held hostage, and you have to rescue them or they actually die; this would not be scripted, but dynamic). | *<u>Alternate pathing, exploration, and optional powers</u>. Allows player to make game their own. Optional equipment and AI allies change flow of level (e.g., a character could get captured by the enemy and held hostage, and you have to rescue them or they actually die; this would not be scripted, but dynamic). Mai's powers develop in a direction based on play style (e.g., stealth-focused, power-focused, etc.). | ||
*<u>Realistic AI</u>. Enemies are unpredictable and inventive, understand your intentions, and react to your situation in battle. | *<u>Realistic AI</u>. Enemies are unpredictable and inventive, understand your intentions, and react to your situation in battle. | ||
*<u>Levels change with time of day</u>. Security in level differs, use of cover is altered; requires truly dynamic lighting. | *<u>Levels change with time of day</u>. Security in level differs, use of cover is altered; requires truly dynamic lighting. |