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;Perspective | ;Perspective | ||
:Perspective is basically the projection of a 3D world onto a 2D support (paper, computer screen, ...) | :Perspective is basically the projection of a 3D world onto a 2D support (paper, computer screen, ...) | ||
:For basic rules and limitations, as well as a few tutorials, see [[wikipedia:Perspective_(graphical)|Wikipedia]] and [http://mathdl.maa.org/convergence/1/?pa=content&sa=viewDocument&nodeId=477 links] [http://www.scottmcdaniel.net/drawing/perspective/perspective.html therein]. | :For basic rules and limitations, as well as a few tutorials, see [[wikipedia:Perspective_(graphical)|Wikipedia]] and [https://web.archive.org/web/20070714060716/http://mathdl.maa.org/convergence/1/?pa=content&sa=viewDocument&nodeId=477 links] [http://www.scottmcdaniel.net/drawing/perspective/perspective.html therein]. | ||
::(of course there are other tutorials than these, and Guido will have further tips) | ::(of course there are other tutorials than these, and Guido will have further tips) | ||
:Apart from generalities, the major problem is with the aspect ratios of objects in a complex scene. | :Apart from generalities, the major problem is with the aspect ratios of objects in a complex scene. |