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Paradox-01 (talk | contribs) mNo edit summary |
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* research the function of body part flags KillImpact and None | * research the function of body part flags KillImpact and None | ||
==Daodan particle== | |||
===ONCC preparation=== | |||
First things first, enable the Daodan system! Open your desired ONCC xml file and set the value of <HasDaodanPowers> to 1. | |||
Particles must be added to ONCC before they can be used. | Particles must be added to ONCC before they can be used. | ||
Traditionally, | Traditionally, Daodan particle are emitted from the pelvis, the left fist and the right fist. | ||
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== | ===BINA3RAP preparation=== | ||
===Emitters=== | ====Emitters==== | ||
With '''emitter particle''' you set up properties for the other, visible particle: '''start positions, movement and creation rate'''. | With '''emitter particle''' you set up properties for the other, visible particle: '''start positions, movement and creation rate'''. | ||
= | ====File structure==== | ||
===File structure=== | |||
Most particle actually consist of multiple particle files and hence should be seen as their very own systems. | Most particle actually consist of multiple particle files and hence should be seen as their very own systems. | ||
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====Sample code==== | ====Sample code==== | ||
=====Emitter===== | |||
* Variable - holds the rate (frequency) to emit particles | * Variable - holds the rate (frequency) to emit particles | ||
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=====Particle===== | |||
... | ... | ||
====Lensflare types==== | |||
These textures (TXMP) are meant to smoothly overlay each other creating the illusion of a fog or aura. | |||
Smooth blending of dark or black textures is not really possible. | |||
:Forms | |||
: <TexGeom> | |||
:: Link to texture (TXMP) file. | |||
:Behaviours | |||
: <DisplayType> | |||
:: See [[XML:BINA/PAR3#Appearance|BINA3RAP documentation]]. | |||
====Colors==== | |||
Typically, white shapes are used so you can give them later any color you want by using the Tint tag. | |||
Tint tag: | |||
<Tint>51 76 255 | |||
Since <Tint> uses here a RGB value, the <nowiki><Color Name="tint"></nowiki> is ignored. Possibly the developer just didn't cleaned up the unused variable. | |||
Color overwrite (unused): | |||
<Variables> | |||
<Color Name="tint"> | |||
<Random Min="230 230 255" Max="128 128 255" /> | |||
</Color> | |||
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