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m (→Classic to Carbon: making more succinct; we don't need to cover every major transition, plus there's more than 3 anyway) |
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==PPC to Intel== | ==PPC to Intel== | ||
[[Image:Feral_Oni_Get_Info_window.jpg|thumb|Feral's Intel Mac port of Oni.]] | [[Image:Feral_Oni_Get_Info_window.jpg|thumb|Feral's Intel Mac port of Oni.]] | ||
In 2006 Apple began | In 2006 Apple began the [[wp:Apple's_transition_to_Intel_processors|switch to Intel processors]], moving away from the PowerPC chip for which both Bungie and The Omni Group had built Oni. For a while, PPC apps could be run on Intel Macs using [[wp:Rosetta_(software)|Rosetta]], but support for the old architecture was expected to eventually phase out. In 2009, [http://www.feralinteractive.com/en/ Feral Interactive] (Oni's Mac distributor outside of North America) [http://oni.bungie.org/community/forum/viewtopic.php?id=848 expressed an interest] in putting out an Intel-native build of Oni. They obtained the latest version of Oni's source code from The Omni Group (who had already begun porting it to Intel), and made their initial public release of Oni for Intel Macs in the spring of 2011, a few months before the first version of OS X without Rosetta was released. The Feral build of Oni incorporates a number of changes requested by fans, detailed [[AE:FERAL|HERE]]. | ||
</div> | </div> | ||
[[Category:Oni history]] | [[Category:Oni history]] |