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BSL:Variables: Difference between revisions

→‎Built-in variables: better wording on chr_mini_me
(ai2_showlinetochar: explanation of line colors)
(→‎Built-in variables: better wording on chr_mini_me)
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|bool||[[chr_mini_me]]||0
|bool||[[chr_mini_me]]||0
|"decreases the size of the main character"<br>(custom size can be set by '''chr_mini_me_amount''' below)||OK
|"decreases the size of the main character"<br>(Actually, this command allows the character to be made smaller <u>or</u> larger. The custom size is set by '''chr_mini_me_amount''' below.)||OK
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|float||[[chr_mini_me_amount]]||0.5
|float||[[chr_mini_me_amount]]||0.5
|"controls the size of the main character"<br>(effective only if '''chr_mini_me''' is enabled)<br>''The amount can be zero and even negative. If 0, the character becomes invisible. If -1, the character walks on the underside of the floor. With a very low number like -1000, the character will still walk below the floor but will be enormous (they will not be visible, however, as long as the camera remains above the floor); they will also lose collision with other characters, and sounds made by the character will not be heard.''||OK
|"controls the size of the main character"<br>(effective only if '''chr_mini_me''' is enabled)<br>''"1" represents "100% of normal size", so numbers between 0 and 1 scale the character down, and numbers above one scale the character up. If you supply "0", the character becomes invisible. If "-1", the character walks on the underside of the floor. With a very low number like -1000, the character will still walk below the floor but will be enormous (they will not be visible, however, as long as the camera remains above the floor); they will also lose collision with other characters, and sounds made by the character will not be heard.''||OK
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|bool||[[chr_pin_character]]||0
|bool||[[chr_pin_character]]||0