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Modding errors: Difference between revisions

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==Frequently asked questions==
==Frequently asked questions==
{|BORDER=0 CELLSPACING=0 CELLPADDING=0 STYLE="border-style:solid; border-collapse:collapse; empty-cells:show; background-color:#FFFFFF;" style="float:right"
[[Image:modding_errors.jpg|thumb|200px]]
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[http://i305.photobucket.com/albums/nn207/unknownfuture/screenshots/ouch2.jpg http://i305.photobucket.com/albums/nn207/unknownfuture/screenshots/ouch2_tn.jpg]<br>Well... yea... shit happens.
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*Why does Oni crash on game start?
*Why does Oni crash on game start?
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====Distorted colors in textures (TXMP)====
====Distorted colors in textures (TXMP)====
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/color_spectrum_test.jpg http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/color_spectrum_test_tn.jpg]
[[Image:color_spectrum_test.jpg|thumb|200px]]


Why do my source and re-extracted textures look okay but in-game the colors are distorted? The "[[OBD_talk:TXMP#0x_00_10_00_00|little endian data]]" flag in the level data file is missing. The flag will be added by OniSplit v0.9.56.0 or later when you import it, or you can create the TXMP via an XML file and ensure that the flag is present before import.
Why do my source and re-extracted textures look okay but in-game the colors are distorted? The "[[OBD_talk:TXMP#0x_00_10_00_00|little endian data]]" flag in the level data file is missing. The flag will be added by OniSplit v0.9.56.0 or later when you import it, or you can create the TXMP via an XML file and ensure that the flag is present before import.
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====Distorted 3D model (TRBS)====
====Distorted 3D model (TRBS)====
{| border=0 cellspacing=20 cellpadding=0 style="float:right"
[[Image:XSI_Konoko_Ref.png|thumb|200px]]
| correct names for old version<br>correct order for new version<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XSI_modding/Konoko_Ref.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XSI_modding/Konoko_Ref_tn.png]
 
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When creating the 3D model in Mod Tool, you have to watch out for the naming and order of the body parts.
When creating the 3D model in Mod Tool, you have to watch out for the naming and order of the body parts.
* If you use OniSplit v0.9.58.0 or lower, the naming of body parts must be absolutely correct.
* If you use OniSplit v0.9.58.0 or lower, the naming of body parts must be absolutely correct.
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