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User talk:EdT/Archive1: Difference between revisions

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I can see how this will make it much easier for the end user, just put the files in the GameDataFolder and you're done!
I can see how this will make it much easier for the end user, just put the files in the GameDataFolder and you're done!


Also, thanks for the cosplay model.  I still have lots to learn about using the right meshes. But It seems the facets in my Motoko model are a result of the FBX converter.  I did another extract of ONCCk4_K and then converted the .dae to fbx.  If you're interested, you can see the results here; http://edt.oni2.net/3D/ONCCk4_K.zip
Also, thanks for the cosplay model.  I still have lots to learn about using the right meshes. But It seems the facets in my Motoko model are a result of the FBX converter.  I did another extract of ONCCk4_K and then converted the .dae to fbx.  If you're interested, you can see the results here; <nowiki>http://edt.oni2.net/3D/ONCCk4_K.zip</nowiki> (dead link)


[[User:EdT|EdT]] 06:55, 5 May 2008 (CEST)
[[User:EdT|EdT]] 06:55, 5 May 2008 (CEST)