Jump to content

Quotes/Manual: Difference between revisions

adding text and pics for Useful Items section
(added pics and text for Weapons section)
(adding text and pics for Useful Items section)
Line 768: Line 768:
You will find many handy items scattered about the game's landscape; be sure to scour all areas thoroughly, as you never know what can be found where. Here are just some of the items you will find:
You will find many handy items scattered about the game's landscape; be sure to scour all areas thoroughly, as you never know what can be found where. Here are just some of the items you will find:


'''[This section has not been transcribed because the nearly-identical text from the in-game Pause Screen's Items tab has been placed on the [[Quotes/Items]] page. Printed in the manual are the descriptions for the first five items on the Items page.]'''
[[Image:TXMPammo.png|left]]
Ballistic Ammo ............ Reload Weapon
 
Coordinating the arms of mercenary and corporate forces during the Great Uprising had WCG researchers scrambling to solve their logistical problems. Their solution was modular, generic casings and projectiles loaded with mission-specific ordnance payloads. "Blank bullets" allowed modular components to adapt and reload any ballistic weapon on the battlefield.
 
Hint: Reloading a weapon takes time. Plan accordingly.
 
 
[[Image:TXMPcell.png|left]]
Energy Cell ................. Reload Weapon
 
Governments and markets welcomed the emergence of the World Coalition Government, or were crushed beneath it. As hostilities subsided the WCG began to standardize "fundamental technical elements" across all market regions. The ubiquitous Energy Cell has replaced all other portable power sources.
 
Hint: The short span of time needed to reload can be all an enemy needs. Find a safe haven to reload in.
 
 
[[Image:TXMPhypo.png|left]]
Hypo Spray ................. Recover Health
 
Hypo sprays deliver stimulants, analgesics and active neuro-biological reinforcing elements through a sub-dermal injector. The solution takes time to act on the body: further trauma while it is active reduce the hypo's maximum healing potential. Even a few hits will cancel the effect altogether. Multiple hypos can be activated at once to extend the maximum healing range.
 
Hint: Hypo near full health for temporary Daodan Overpower Mode – boosted health and super-strength!
 
 
[[Image:TXMPinvis.png|left]]
Phase Cloak ................. Temporary Invisibility
 
The Phase Cloak agitates the user's molecules out of the visible light spectrum. The effect only lasts for 30 seconds: any longer and the user might suffer irreversible cellular damage. A weakness of the cloaking effect is that the wearer becomes visible for a moment during physical contact with non-phased bodies.
 
Hint: The 30 seconds begin immediately upon picking up the cloak.
 
 
[[Image:TXMPshield.png|left]]
Force Shield ................. Bullet Barrier
 
The Force Shield surrounds the body of the wearer and absorbs the impact of any projectile that strikes it. The shield can only absorb a limited amount of punishment before it collapses; as it grows weaker its intensity fades.
 
Hint: Picking up a shield will cause you to discard your current shield forever.


==Important Information==
==Important Information==