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:[https://www.macworld.com/article/3010613/hands-on-adobe-s-new-fuse-cc-lets-beginners-take-baby-steps-into-3d-modeling.html Hands-on: Adobe’s new Fuse CC lets beginners take baby steps into 3D modeling<br><small>Whip up some three-dimensional people almost as easily as creating your avatar in a video game.</small>] | :[https://www.macworld.com/article/3010613/hands-on-adobe-s-new-fuse-cc-lets-beginners-take-baby-steps-into-3d-modeling.html Hands-on: Adobe’s new Fuse CC lets beginners take baby steps into 3D modeling<br><small>Whip up some three-dimensional people almost as easily as creating your avatar in a video game.</small>] | ||
Starting with one of many building blocks and presets (body parts, clothes, hair), the characters can be customized in many ways, both through body shape adjustment (the clothes and hair automatically adjust to the new body shape) and through texture/material adjustment (texture maps are generated on-the fly, depending on the material settings, using the | Starting with one of many building blocks and presets (body parts, clothes, hair), the characters can be customized in many ways, both through body shape adjustment (the clothes and hair automatically adjust to the new body shape) and through texture/material adjustment (texture maps are generated on-the fly, depending on the material settings, using the Substance Painter framework). | ||
Additional body shapes can be imported via an OBJ file (as long as their UV map is consistent with the original models). Additional clothes can also be imported through OBJ, either with regular texturing or with a special color map that allows the use of | Additional body shapes can be imported via an OBJ file (as long as their UV map is consistent with the original models). Additional clothes can also be imported through OBJ, either with regular texturing or with a special color map that allows the use of Substance Painter materials. Materials can also be imported (proprietary "substance" format). | ||
Rigging and animation is handled by the online Mixamo framework (the character is uploaded to the Mixamo server and is then made available as an FBX or Collada download). The Mixamo framework automatically detects the relevant joints and facial features and produces a reasonably flawless rig, complete with facial key shapes (morphs) for adding emotions or speech to the character. | Rigging and animation is handled by the online Mixamo framework (the character is uploaded to the Mixamo server and is then made available as an FBX or Collada download). The Mixamo framework automatically detects the relevant joints and facial features and produces a reasonably flawless rig, complete with facial key shapes (morphs) for adding emotions or speech to the character. | ||
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Unlike characters, clothing can typically be imported simply by copying the data to the correct location, leaving missing materials as the only issue to take care of. | Unlike characters, clothing can typically be imported simply by copying the data to the correct location, leaving missing materials as the only issue to take care of. | ||
Materials are imported only from | Materials are imported only from Substance Painter's substance format (*.sbsar), which turns out to be a 7Zip-packed archive containing an XML file and an assembler-like binary file. | ||
===Substance migration=== | ===Substance migration=== | ||
Fuse 1.3 substances are unfortunately incompatible with Fuse, with an error message about "base color" upon import. This can probably be resolved with [https://www.substance3d.com/products/substance-designer Substance Designer] (trial version), to be confirmed. | Fuse 1.3 substances are unfortunately incompatible with Fuse, with an error message about "base color" upon import. This can probably be resolved with [https://www.substance3d.com/products/substance-designer Substance Designer] (trial version), to be confirmed. | ||
Without going to the trouble adapting Fuse 1.3 materials for Fuse CC, one can easily reconfigure any clothes with missing materials, so that they use substances that are already present in Fuse CC. One can also import new substances from the [https://share. | Without going to the trouble adapting Fuse 1.3 materials for Fuse CC, one can easily reconfigure any clothes with missing materials, so that they use substances that are already present in Fuse CC. One can also import new substances from the [https://share.substance3d.com/libraries?by_category_type_id=4 Materials] category of the Substance Share website. All the custom-imported substances end up in Fuse CC's "Custom" category, and can only be categorized through manual work on the files. | ||
===Character migration=== | ===Character migration=== |