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Restless Souls/Wishlist: Difference between revisions

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link fixes
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** So far I failed to add background music. This gave rise to the idea of having an own level for the main menu where you can spawn ambient music. Muro or another character could be previewed with their current movement set and equipment. Shooting the camera would make the game quit. This will be useful when the enemy takes over this HQ AI and he needs to ''shut it down''. "Mission failed." "Screw you!" Pressing the "V" key would allow you to go into your training room or HQ testing new moves or doing investments.  
** So far I failed to add background music. This gave rise to the idea of having an own level for the main menu where you can spawn ambient music. Muro or another character could be previewed with their current movement set and equipment. Shooting the camera would make the game quit. This will be useful when the enemy takes over this HQ AI and he needs to ''shut it down''. "Mission failed." "Screw you!" Pressing the "V" key would allow you to go into your training room or HQ testing new moves or doing investments.  
* HUD ("circular" health bar, item slots)
* HUD ("circular" health bar, item slots)
** [https://wiki.unrealengine.com/Unreal_Motion_Graphics_(UMG)_UI_-_Inventory_Tutorial_Playlist (T)]
** [https://web.archive.org/web/20181006203834/https://wiki.unrealengine.com/Unreal_Motion_Graphics_(UMG)_UI_-_Inventory_Tutorial_Playlist (T)]
* background music [https://docs.unrealengine.com/latest/INT/Engine/Audio/index.html (D)] [https://docs.unrealengine.com/en-US/Engine/Matinee/HowTo/MHT_7/index.html (T)] [https://www.youtube.com/results?search_query=ue4+background+music (V)]
* background music [https://docs.unrealengine.com/en-US/Engine/Audio/index.html (D)] [https://docs.unrealengine.com/en-US/Engine/Matinee/HowTo/MHT_7/index.html (T)] [https://www.youtube.com/results?search_query=ue4+background+music (V)]
* save game state
* save game state
* read game state
* read game state