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(talk from 2008-09) |
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Here is the version with the Masterchief directly imported from the start. Both Blender and TRBS.oni files: | Here is the version with the Masterchief directly imported from the start. Both Blender and TRBS.oni files: | ||
http://edt.oni2.net/3D/MCfiles.zip | <nowiki>http://edt.oni2.net/3D/MCfiles.zip</nowiki> (dead link) | ||
According to Cheetah3D for the Masterchief model: 19 polygon objects, 2580 polygons, 2580 triangles. | According to Cheetah3D for the Masterchief model: 19 polygon objects, 2580 polygons, 2580 triangles. | ||
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Autodesk has a converter that it is able to convert back and forth between the two. I tried the Windows version and it seem to work, hopefully the Mac version works too so you can use it to convert fbx exported from Cheetah3D. | Autodesk has a converter that it is able to convert back and forth between the two. I tried the Windows version and it seem to work, hopefully the Mac version works too so you can use it to convert fbx exported from Cheetah3D. | ||
Here it is: [ | Here it is: [https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives Autodesk FBX]. It's a bit of hassle with "registration" but it's free. | ||
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Neo, Can you post the working Masterchief TRBS file so I can try it on my Mac. | Neo, Can you post the working Masterchief TRBS file so I can try it on my Mac. | ||
Here is the TRBS file again that I exported from Blender (It seems the previous one had the chest selected when exporting the TRBS file) and the crash log (May give you an idea what went wrong) : http://edt.oni2.net/3D/MC_crash.zip | Here is the TRBS file again that I exported from Blender (It seems the previous one had the chest selected when exporting the TRBS file) and the crash log (May give you an idea what went wrong) : <nowiki>http://edt.oni2.net/3D/MC_crash.zip</nowiki> (dead link) | ||
I will take a look at the Autodesk converter. | I will take a look at the Autodesk converter. |