User talk:Neo: Difference between revisions

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: It might be that the binary (oni/exe) are corrupted. My version of TRAMKONCOMcomb_p_p.oni was correctly extracted with onisplit 52. --[[User:Paradox-01|paradox-01]] 19:00, 8 July 2011 (CEST)
: It might be that the binary (oni/exe) are corrupted. My version of TRAMKONCOMcomb_p_p.oni was correctly extracted with onisplit 52. --[[User:Paradox-01|paradox-01]] 19:00, 8 July 2011 (CEST)


While I'm here I will take the chance to also ask something. I'm trying to create a combo. The animations work fine with animation type Kick, Kick2, Kick3 but not with KickRight, KrKr*, KrKrKr**. Could it be that those* animation types are dead? [http://dl.dropbox.com/u/139715/temp/talk/combo_tests.zip Here] are the plugin/file to test for you guys. I hope you will find out what's wrong. --[[User:Paradox-01|paradox-01]] 19:00, 8 July 2011 (CEST)
While I'm here I will take the chance to also ask something. I'm trying to create a combo. The animations work fine with animation type Kick, Kick2, Kick3 but not with KickRight, KrKr*, KrKrKr**. Could it be that those* animation types are dead? I hope you will find out what's wrong. --[[User:Paradox-01|paradox-01]] 19:00, 8 July 2011 (CEST)


: Loser: The problem more than likely was the fact that the TRAMKONCOMcomb_p_p_p.oni was not in the same directory as  TRAMKONCOMcomb_p_p.  To test, I removed TRAMKONCOMcomb_p_p_p.oni and got the same result as you did, added it back and got the correct output.  OniSplit wants all the files to be in the same directory.  [[User:EdT|EdT]] 23:36, 8 July 2011 (CEST)
: Loser: The problem more than likely was the fact that the TRAMKONCOMcomb_p_p_p.oni was not in the same directory as  TRAMKONCOMcomb_p_p.  To test, I removed TRAMKONCOMcomb_p_p_p.oni and got the same result as you did, added it back and got the correct output.  OniSplit wants all the files to be in the same directory.  [[User:EdT|EdT]] 23:36, 8 July 2011 (CEST)
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Pathfinding issue fixed, though it seems to be still slightly off:
Pathfinding issue fixed, though it seems to be still slightly off:


http://edt.oni2.net/images/junkyard_PFG.jpg
[[Image:junkyard_PFG.jpg]]


There is still the issue of falling through the ground.
There is still the issue of falling through the ground.
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I was able to create the pathfinding grids, however, they are offset from the geometry. Also, there is a spot where you will fall through the ground.
I was able to create the pathfinding grids, however, they are offset from the geometry. Also, there is a spot where you will fall through the ground.


http://edt.oni2.net/testlevel/junkyard.png
[[Image:junkyard.png]]


The bnv itself is correct:
The bnv itself is correct:


http://edt.oni2.net/testlevel/junkyard_bnv.png
[[Image:junkyard_bnv.png]]


Here are my files: http://edt.oni2.net/testlevel/TestLevel.zip
Here are my files: http://edt.oni2.net/testlevel/TestLevel.zip


EDIT: Tested OniSplit with the arena level data: http://mods.oni2.net/system/files/80200ArenaofHurt.zip
EDIT: Tested OniSplit with the arena level data: <nowiki>http://mods.oni2.net/system/files/80200ArenaofHurt.zip</nowiki>
Extracted the AKEV, then used create:akev to import the level.  The pathfinding grids were offset from the geometry and there were areas where the player will fall through the floor.  
Extracted the AKEV, then used create:akev to import the level.  The pathfinding grids were offset from the geometry and there were areas where the player will fall through the floor.  


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New OniSplit version: [http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit%5E_v0.9.52.zip OniSplit v0.9.52]
New OniSplit version: OniSplit v0.9.52 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit%5E_v0.9.52.zip</nowiki>, dead link)


What's new:
What's new:
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When you have time, can you take a look at this:
When you have time, can you take a look at this:


http://edt.oni2.net/temp/TRBSproblem.jpg
[[Image:TRBSproblem.jpg]]


When I use the latest FBX Converter 2010.2 to convert FBX to DAE, I get this problem.  However, when I use an older version, it works fine.  Here are the DAEs from both version: http://edt.oni2.net/temp/TRBSproblem.zip G2 is uses the new version, G1 uses the old.
When I use the latest FBX Converter 2010.2 to convert FBX to DAE, I get this problem.  However, when I use an older version, it works fine.  Here are the DAEs from both version: http://edt.oni2.net/temp/TRBSproblem.zip G2 is uses the new version, G1 uses the old.
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Hi Neo,
Hi Neo,


I have thought of adding a point to your todo list if you don't mind. Since the throw target is sort of reversed played in Oni (body rotated by 180 degrees, reversed movement, if I remember correctly), it would come handy if Onisplit can reverse it. Doing it in XSI would be a load of unnecessary work each time. Onisplit could easily recognize this special animation in the XML tags (<Flag>... ThrowTarget ...</Flag>). [http://dl.dropbox.com/u/139715/TRAM/KONCOM_ko_throw.zip Something] you could work with?  --[[User:Paradox-01|Paradox-01]] 15:21, 29 March 2010 (UTC)
I have thought of adding a point to your todo list if you don't mind. Since the throw target is sort of reversed played in Oni (body rotated by 180 degrees, reversed movement, if I remember correctly), it would come handy if Onisplit can reverse it. Doing it in XSI would be a load of unnecessary work each time. Onisplit could easily recognize this special animation in the XML tags (<Flag>... ThrowTarget ...</Flag>). --[[User:Paradox-01|Paradox-01]] 15:21, 29 March 2010 (UTC)


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Hi Neo, do you still stop by the wiki? Not sure if you will see this. I sent you an email at what I'm pretty sure is your Yahoo! address, but I don't know if you still check that email, and it doesn't seem that you use Yahoo! Messenger anymore. I'm trying to get back in touch with you to ask you some questions about OniSplit, etc. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:02, 27 September 2016 (CEST)
Hi Neo, do you still stop by the wiki? Not sure if you will see this. I sent you an email at what I'm pretty sure is your Yahoo! address, but I don't know if you still check that email, and it doesn't seem that you use Yahoo! Messenger anymore. I'm trying to get back in touch with you to ask you some questions about OniSplit, etc. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:02, 27 September 2016 (CEST)
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