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Music/Ingame: Difference between revisions

604 bytes removed ,  13 September 2020
moving pieces out of the Ambient Suite section which I don't hear in that track; various link tweaks and removal of redundant links
m (link fix)
(moving pieces out of the Ambient Suite section which I don't hear in that track; various link tweaks and removal of redundant links)
Line 1: Line 1:
This page correlates Oni's sound resources ([[SNDD]]/[[OSBD]]) with the tracks on Oni's official soundtrack CD.
{|border=1 style="float:right" cellspacing=1 cellpadding=0
{|border=1 style="float:right" cellspacing=1 cellpadding=0
|+'''Oni's in-game music data'''
|+'''Oni's in-game music data'''
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:level2_Final
:level2_Final
:level18_Final
:level18_Final
;[[OBD:OSBD|OSBD]] entry
;OSBD entry
:mus_sv (_in, 1+2+3+4+5+6, _out). Used in {{C2}} and {{C13}} for boss battles.
:mus_sv (_in, 1+2+3+4+5+6, _out). Used in {{C2}} and {{C13}} for boss battles.


Line 807: Line 809:
:level0_Final (#=6, 7)
:level0_Final (#=6, 7)
:level19_Final (#=1, 2, 3, 4, 5, 6_hdout, _in, _out)
:level19_Final (#=1, 2, 3, 4, 5, 6_hdout, _in, _out)
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_ot (soft intro and ending : _in, 1+2+3+4+5, _out). Used in {{C14}} for boss battle
:mus_ot (soft intro and ending : _in, 1+2+3+4+5, _out). Used in {{C14}} for boss battle
:mus_ot_hd (hard intro and ending : 6, 1+2+3+4+5, 6_hdout)  
:mus_ot_hd (hard intro and ending : 6, 1+2+3+4+5, 6_hdout)  
Line 824: Line 826:
:level6_Final
:level6_Final
:level9_Final
:level9_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_asian, mus_asian_hd (_in, 1+2+3+4+5, _out)
:mus_asian, mus_asian_hd (_in, 1+2+3+4+5, _out)
===mus_asianb===
===mus_asianb===
Line 833: Line 835:
:level8_Final
:level8_Final
:level19_Final
:level19_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_asianb, mus_asianb_hd (1, 1+2+3+5+6, _out)
:mus_asianb, mus_asianb_hd (1, 1+2+3+5+6, _out)


Line 845: Line 847:
:level1_Final
:level1_Final
:level2_Final
:level2_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_ambgrv1 (complete : _1, _1+_2+_3+_4+_5+_6, _out)
:mus_ambgrv1 (complete : _1, _1+_2+_3+_4+_5+_6, _out)
:mus_ambgrv1b (incomplete : _1, _1+_2+_3+_4+_6, _out)
:mus_ambgrv1b (incomplete : _1, _1+_2+_3+_4+_6, _out)
:mus_ambgrv1_hd (beat only : _1, _1+_6, _out)
:mus_ambgrv1_hd (beat only : _1, _1+_6, _out)
The beat-only main group (_1+_6) is used by [[Music/Ingame#atm_low1|atm_low_perc1]]
The beat-only main group (_1+_6) is used by [[#atm_low1|atm_low_perc1]]




Line 861: Line 863:
:level8_Final
:level8_Final
:level11_Final
:level11_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_pursuit, mus_pursuit_hd (1, 1+2+3+4+5, _out)
:mus_pursuit, mus_pursuit_hd (1, 1+2+3+4+5, _out)


Line 873: Line 875:
;Available in
;Available in
:level0_Final (globally)
:level0_Final (globally)
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:loss_screen_music (one of the 3, picked at random). Used in .MISSION:FAILED screens
:loss_screen_music (one of the 3, picked at random). Used in .MISSION:FAILED screens
:mus_xtr5
:mus_xtr5
Line 884: Line 886:
;Available in
;Available in
:level14_Final
:level14_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_xtr1, mus_xtr_hd (_1, _1+_2+_3+_4, _end)
:mus_xtr1, mus_xtr_hd (_1, _1+_2+_3+_4, _end)


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:level2_Final
:level2_Final
:level9_Final
:level9_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_fiteb, mus_fiteb_hd (1, 1+2+3+4+5+6, _out)
:mus_fiteb, mus_fiteb_hd (1, 1+2+3+4+5+6, _out)


Line 907: Line 909:
:level4_Final
:level4_Final
:level12_Final
:level12_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_fitec, mus_fitec_hd (1, 1+2+3+4+5, _out)
:mus_fitec, mus_fitec_hd (1, 1+2+3+4+5, _out)


Line 918: Line 920:
;Available in
;Available in
:level13_Final
:level13_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_cl05 (_in, _lp1+_lp2+_lp3+_lp4, _out)
:atm_cl05 (_in, _lp1+_lp2+_lp3+_lp4, _out)


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:level6_Final
:level6_Final
:level10_Final
:level10_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_cl09 (_in, _lp1+_lp2+_lp3+_lp4, _out)
:atm_cl09 (_in, _lp1+_lp2+_lp3+_lp4, _out)


Line 935: Line 937:
;Available in
;Available in
:level10_Final
:level10_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_cl10 (_1+_2, _out)
:atm_cl10 (_1+_2, _out)


Line 943: Line 945:
;Available in
;Available in
:level10_Final
:level10_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_cl11 (_in, _lp, _out)
:atm_cl11 (_in, _lp, _out)


Line 953: Line 955:
:level10_Final
:level10_Final
:level12_Final
:level12_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_cl12 (_in, _lp, _out)
:atm_cl12 (_in, _lp, _out)


Line 961: Line 963:
;Available in
;Available in
:level13_Final
:level13_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_cl16 (_in, _lp1+_lp2+_lp3, _out)
:atm_cl16 (_in, _lp1+_lp2+_lp3, _out)


Line 969: Line 971:
;Available in
;Available in
:level13_Final
:level13_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_cl22 (_in, _lp1+_lp2+_lp3, _out)
:atm_cl22 (_in, _lp1+_lp2+_lp3, _out)
===mus_cool04===
;Sound files
:mus_cool04#, #={_1, _3, _out}
;Available in
:level2_Final
:level6_Final
;OSBD entries
:mus_cool4, mus_cool4_hd (_1, _1+_3, _out)
----
==Internal Space==
===mus_space01===
;Sound files
:mus_space01#, #={a, b, c, d, e, f, _out)
;Available in
:level6_Final
:level9_Final
:level14_Final
;OSBD entries
:mus_space01, mus_space01_hd (a, b+c+d+e+f, _out)
An unused main group called '''music_space01.grp''' (instead of '''mus_space01.grp''') is available. Both groups are (b+c+d+e+f).
----
==Farewell==
===mus_xtr2===
The second track in PC Oni's outro.
;Sound files
:mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
;Available in
:level10_Final
:level13_Final
;OSBD entry
:mus_xtr2 (hi_in, hi&(_1, _2, _3, _4, _5, _6), endmx). Used in {{C8}} (talk with Shinatama) and in {{C11}} (slide show).
The main segment could also be triggered by the missing [[#mus_choral1|mus_choral1]] entry.
----
==Konoko Chase==
===mus_main01===
A harder cut of Konoko Chase
;Sound files
:mus_main01#, #={a, b, c, d, e, _in, _out}
;Available in
:level3_Final
:level9_Final
;OSBD entries
:mus_main01, mus_main01_hd (_in, a+b+c+d+e, _out)
===mus_main02===
A short cut of Konoko Chase (hard, with pauses)
;Sound files
:mus_main02#, #={a, b, c, _in, _out}
;Available in
:level11_Final
;OSBD entries
:mus_main02, mus_main02_hd (_in, a+b+c, _out)
===mus_main03===
A softer cut of Konoko Chase
;Sound files
:mus_main03#, #={a, b, c, d, e, _out}
;Available in
:level3_Final
:level19_Final
;OSBD entries
:mus_main03, mus_main03_hd (a, a+b+c+d+e, _out)
----
==Oni Fever==
===mus_chase===
This is not "Konoko Chase" as the title would let one expect
;Sound files
:mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
;Available in
:level1_Final
;OSBD entries
:mus_chase, mus_chase_hd (_in, 1+2+3+4+5+6+7+8, _out)
----
==The Hunt==
===mus_ambgrv2===
;Sound files
:mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
;Available in
:level18_Final (was intended to be in level14_Final, as discussed [[../CD#The_Hunt|here]])
;OSBD entries
:mus_ambgrv2 (long mix : _1, _1+_2+_3+_4+_5, _out)
:mus_ambgrv2_hd (light : _1, _1+_6, _out)
A beat-only version (_1) is used by [[#atm_low1|atm_low_perc2]].
----
==Whirled Piece==
===mus_lz===
;Sound files
:mus_lz#, #={1, 2, 3, 4, 5, _out)
;Available in
:level10_Final
:level11_Final
;OSBD entries
:mus_lz, mus_lz_hd (1, 1+2+3+4+5, _out)
----
==Not on CD==
These tracks are available as sound resources in Oni, but are not on the soundtrack CD.


===atm_ft68===
===atm_ft68===
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;Available in
;Available in
:level1_Final
:level1_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_ft68 (_in, _lp, _out)
:atm_ft68 (_in, _lp, _out)


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;Available in
;Available in
:level13_Final
:level13_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_ft81 (_in, _lp1+_lp2, _out)
:atm_ft81 (_in, _lp1+_lp2, _out)


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:level1_Final
:level1_Final
:level4_Final
:level4_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_gr06 (_in, _lp1+_lp2, _out)
:atm_gr06 (_in, _lp1+_lp2, _out)


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:level6_Final
:level6_Final
:level13_Final
:level13_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_gr09 (_in, _lp1+_lp2, _out)
:atm_gr09 (_in, _lp1+_lp2, _out)


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:level12_Final
:level12_Final
:level18_Final
:level18_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_low1 (_in, _lp1, _out)
:atm_low1 (_in, _lp1, _out)
:atm_low1_perc1 (_in, _lp1+[[Music/Ingame#mus_ambgrv1|mus_ambgrv1_prc]], _out). Used in {{C2}} (intro).
:atm_low1_perc1 (_in, _lp1+[[#mus_ambgrv1|mus_ambgrv1_prc]], _out). Used in {{C2}} (intro).
:atm_low1_perc2 (_in, _lp1+[[Music/Ingame#mus_ambgrv2|mus_ambgrv2_prc2]], _out). Used in {{C13}} (intro).
:atm_low1_perc2 (_in, _lp1+[[#mus_ambgrv2|mus_ambgrv2_prc2]], _out). Used in {{C13}} (intro).


===mus_amasian1===
===mus_amasian1===
Line 1,026: Line 1,143:
:level1_Final (plays at the end of the training course)
:level1_Final (plays at the end of the training course)
:level10_Final (plays when your ex-friends run at you)
:level10_Final (plays when your ex-friends run at you)
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_amasian, mus_amasian_hd (_1, _1+_2+_3+_4+_5+_6, _out)
:mus_amasian, mus_amasian_hd (_1, _1+_2+_3+_4+_5+_6, _out)
===mus_cool04===
;Sound files
:mus_cool04#, #={_1, _3, _out}
;Available in
:level2_Final
:level6_Final
;[[OBD:OSBD|OSBD]] entries
:mus_cool4, mus_cool4_hd (_1, _1+_3, _out)


===mus_cool19===
===mus_cool19===
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;Available in
;Available in
:level12_Final
:level12_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_cool19 (_1)
:mus_cool19 (_1)


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:level1_Final
:level1_Final
:level11_Final
:level11_Final
;[[OBD:OSBD|OSBD]] entry
;OSBD entry
:mus_heart (_in, 1+2+3, _out)
:mus_heart (_in, 1+2+3, _out)


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:level1_Final
:level1_Final
:level12_Final
:level12_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_low1 (_1, _1+_2+_3, _out)
:mus_low1 (_1, _1+_2+_3, _out)


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:level13_Final
:level13_Final
:level19_Final
:level19_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_om01 (_in, a+b, _out)
:mus_om01 (_in, a+b, _out)


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;Available in
;Available in
:level6_Final
:level6_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_om03 (_in, a, b, c, _out)
:mus_om03 (_in, a, b, c, _out)


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:level14_Final
:level14_Final
:level18_Final
:level18_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_sad1(_1, _1+_2+_3, _out}
:mus_sad1(_1, _1+_2+_3, _out}


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:level10_Final
:level10_Final
:level18_Final
:level18_Final
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_trt (_in, 1+2+3, _out)
:mus_trt (_in, 1+2+3, _out)


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:level13_Final
:level13_Final
:level18_Final
:level18_Final
;[[OBD:OSBD|OSBD]] entry
;OSBD entry
:mus_wls (_in, 1+2+3+4, _out}
:mus_wls (_in, 1+2+3+4, _out}
----
==Internal Space==
===mus_space01===
;Sound files
:mus_space01#, #={a, b, c, d, e, f, _out)
;Available in
:level6_Final
:level9_Final
:level14_Final
;[[OBD:OSBD|OSBD]] entries
:mus_space01, mus_space01_hd (a, b+c+d+e+f, _out)
An unused main group called '''music_space01.grp''' (instead of '''mus_space01.grp''') is available. Both groups are (b+c+d+e+f).


----
----


==Farewell==
==Missing music==
===mus_xtr2===
The following tracks are named in OSBD entries but are not available as SNDD data in Oni. Some of them can probably be heard in the OST track [[../CD#Ambient Suite|Ambient Suite]]).
The second track in PC Oni's outro.
;Sound files
:mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
;Available in
:level10_Final
:level13_Final
;[[OBD:OSBD|OSBD]] entry
:mus_xtr2 (hi_in, hi&(_1, _2, _3, _4, _5, _6), endmx). Used in {{C8}} (talk with Shinatama) and in {{C11}} (slide show).
The main segment could also be triggered by the missing [[Music/Ingame#mus_choral1|mus_choral1]] entry.
 
 
----
 
==Konoko Chase==
===mus_main01===
A harder cut of Konoko Chase
;Sound files
:mus_main01#, #={a, b, c, d, e, _in, _out}
;Available in
:level3_Final
:level9_Final
;[[OBD:OSBD|OSBD]] entries
:mus_main01, mus_main01_hd (_in, a+b+c+d+e, _out)
===mus_main02===
A short cut of Konoko Chase (hard, with pauses)
;Sound files
:mus_main02#, #={a, b, c, _in, _out}
;Available in
:level11_Final
;[[OBD:OSBD|OSBD]] entries
:mus_main02, mus_main02_hd (_in, a+b+c, _out)
===mus_main03===
A softer cut of Konoko Chase
;Sound files
:mus_main03#, #={a, b, c, d, e, _out}
;Available in
:level3_Final
:level19_Final
;[[OBD:OSBD|OSBD]] entries
:mus_main03, mus_main03_hd (a, a+b+c+d+e, _out)
 
 
----
 
==Oni Fever==
===mus_chase===
This is not "Konoko Chase" as the title would let one expect
;Sound files
:mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
;Available in
:level1_Final
;[[OBD:OSBD|OSBD]] entries
:mus_chase, mus_chase_hd (_in, 1+2+3+4+5+6+7+8, _out)
 
 
----
 
==The Hunt==
===mus_ambgrv2===
;Sound files
:mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
;Available in
:level18_Final (was intended to be in level14_Final, as discussed [[../CD#The_Hunt|here]])
;[[OBD:OSBD|OSBD]] entries
:mus_ambgrv2 (long mix : _1, _1+_2+_3+_4+_5, _out)
:mus_ambgrv2_hd (light : _1, _1+_6, _out)
A beat-only version (_1) is used by [[Music/Ingame#atm_low1|atm_low_perc2]].
 
 
----
 
==Whirled Piece==
===mus_lz===
;Sound files
:mus_lz#, #={1, 2, 3, 4, 5, _out)
;Available in
:level10_Final
:level11_Final
;[[OBD:OSBD|OSBD]] entries
:mus_lz, mus_lz_hd (1, 1+2+3+4+5, _out)
 
 
----
==Missing tracks==
Most of these are atmospherics. None are available as SNDD data in Oni (though maybe you can hear some in the CD track [[../CD#Ambient Suite|Ambient Suite]]).


===mus_choral1===
===mus_choral1===
Add-on choir for [[Music/Ingame#mus_xtr2|mus_xtr2]] and [[Music/Ingame#mus_cool19|mus_cool19]].
Add-on choir for [[#mus_xtr2|mus_xtr2]] and [[#mus_cool19|mus_cool19]].
(Can be heard in the [[Music/CD#End Titles|End Titles]] reprise of [[Music/Ingame#Farewell|Farewell]])
(Can be heard in the [[Music/CD#End Titles|End Titles]] reprise of [[#Farewell|Farewell]])
;Sound files
;Sound files
:mus_choral1#, #={, _in, _out)
:mus_choral1#, #={, _in, _out)
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_choral1 (_in, +[[Music/Ingame#mus_xtr2|mus_xtr2]], _out)
:mus_choral1 (_in, +[[#mus_xtr2|mus_xtr2]], _out)
:mus_choralbeat1_hd (_in, +[[Music/Ingame#mus_cool19|mus_cool19]], _out).
:mus_choralbeat1_hd (_in, +[[#mus_cool19|mus_cool19]], _out).


===mus_fite===
===mus_fite===
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;Sound files
;Sound files
:mus_fite#, #={1, 2, 3, 4, 5, 6, 7, 8, 9, _out)
:mus_fite#, #={1, 2, 3, 4, 5, 6, 7, 8, 9, _out)
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_fite, mus_fite_hd (1, 1+2+3+5+6+7+8+9+4, _out)
:mus_fite, mus_fite_hd (1, 1+2+3+5+6+7+8+9+4, _out)


Line 1,236: Line 1,243:
;Sound files
;Sound files
:mus_om2#, #={a, b, _in, _out)
:mus_om2#, #={a, b, _in, _out)
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_om2 (_in, a+b, _out)
:mus_om2 (_in, a+b, _out)


Line 1,243: Line 1,250:
;Sound files
;Sound files
:mus_xgrv1#, #={_1, _out)
:mus_xgrv1#, #={_1, _out)
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_xgrv1 (_1, _out)
:mus_xgrv1 (_1, _out)


Line 1,250: Line 1,257:
;Sound files
;Sound files
:mus_xgrv2#, #={_1, _2, _out)
:mus_xgrv2#, #={_1, _2, _out)
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_xgrv2 (_1+_2, _out)
:mus_xgrv2 (_1+_2, _out)


Line 1,256: Line 1,263:
;Sound files
;Sound files
:mus_cool13#, #={_1, _2, _3, _end, _in)
:mus_cool13#, #={_1, _2, _3, _end, _in)
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:mus_cool13 (_in, _1+_2+_3, _end)
:mus_cool13 (_in, _1+_2+_3, _end)


Line 1,262: Line 1,269:
;Sound files
;Sound files
:atm_cl08#, #={_in, _lp, _out}
:atm_cl08#, #={_in, _lp, _out}
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_cl08 (_in, _lp, _out)
:atm_cl08 (_in, _lp, _out)


Line 1,268: Line 1,275:
;Sound files
;Sound files
:atm_cl14#, #={_in, _lp1, _lp2, _lp3, _out}
:atm_cl14#, #={_in, _lp1, _lp2, _lp3, _out}
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_cl14 (_in, _lp1+_lp2+_lp3, _out)
:atm_cl14 (_in, _lp1+_lp2+_lp3, _out)


Line 1,274: Line 1,281:
;Sound files
;Sound files
:atm_ft61#, #={_in, _lp1, _lp2, _out}
:atm_ft61#, #={_in, _lp1, _lp2, _out}
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_ft61 (_in, _lp1+_lp2, _out)
:atm_ft61 (_in, _lp1+_lp2, _out)


Line 1,280: Line 1,287:
;Sound files
;Sound files
:atm_ft66#, #={_in, _lp, _out}
:atm_ft66#, #={_in, _lp, _out}
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_ft66 (_in, _lp, _out)
:atm_ft66 (_in, _lp, _out)


Line 1,286: Line 1,293:
;Sound files
;Sound files
:atm_ft66b#, #={_in, _lp, _out}
:atm_ft66b#, #={_in, _lp, _out}
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_ft66b (_in, _lp, _out)
:atm_ft66b (_in, _lp, _out)


Line 1,292: Line 1,299:
;Sound files
;Sound files
:atm_ft68b#, #={_in, _lp, _out}
:atm_ft68b#, #={_in, _lp, _out}
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_ft68b (_in, _lp, _out)
:atm_ft68b (_in, _lp, _out)


Line 1,298: Line 1,305:
;Sound files
;Sound files
:atm_ft69#, #={_in, _lp1, _lp2, _lp3, _out}
:atm_ft69#, #={_in, _lp1, _lp2, _lp3, _out}
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_ft69 (_in, _lp1+_lp2+_lp3, _out)
:atm_ft69 (_in, _lp1+_lp2+_lp3, _out)


Line 1,304: Line 1,311:
;Sound files
;Sound files
:atm_ft93#, #={_in, _lp, _out}
:atm_ft93#, #={_in, _lp, _out}
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_ft93 (_in, _lp, _out)
:atm_ft93 (_in, _lp, _out)


Line 1,310: Line 1,317:
;Sound files
;Sound files
:atm_ft99#, #={_in, _lp1, _lp2, _out}
:atm_ft99#, #={_in, _lp1, _lp2, _out}
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_ft99 (_in, _lp1+_lp2, _out)
:atm_ft99 (_in, _lp1+_lp2, _out)


Line 1,316: Line 1,323:
;Sound files
;Sound files
:atm_ft96#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
:atm_ft96#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
;[[OBD:OSBD|OSBD]] entries
;OSBD entries
:atm_ft96 (_in, _lp1+_lp2+_lp3+_lp4, _out)
:atm_ft96 (_in, _lp1+_lp2+_lp3+_lp4, _out)


[[Category:Music]]
[[Category:Music]]