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Restless Souls/Wishlist: Difference between revisions

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  <asset name="U_freight_wht_long" cjboId="7412" pos="x,y,z" rot="x,y,z" />
  <asset name="U_freight_wht_long" cjboId="7412" pos="x,y,z" rot="x,y,z" />
  <asset name="U_freight_wht_long" cjboId="7413" pos="x,y,z" rot="x,y,z" />
  <asset name="U_freight_wht_long" cjboId="7413" pos="x,y,z" rot="x,y,z" />
If we import a level 1 '''furniture file as it is''', it creates 366 meshes, 66 textures/materials, resulting in a total '''498 "uassets" 45 MB''' in disc space. The process takes all cores to get the job done, first import, about one or two minutes on a modern CPU.
'''Adding door locklight particle to assets?'''
Some objects such as door locklight are meant to have particles. Oni happened to store some  particle in '''ONLV''', however the door locklight have been moved to the '''CJBO particle collection'''. That's something to keep in mind. If we want to add particle to the static meshes we would need to turn them into full-fledged blueprint assets.
ONLVlab.xml (locklight particle example)
    <ENVP id="6">
        <Particles>
            <ENVPParticle>
                <Class>locklight</Class>
                <Tag>lock1_locklight01</Tag>
                <Transform>-1 -4.559326E-08 -1.34529964E-05 1.34529973E-05 -2.03512554E-05 -1 4.53194744E-08 -1 2.03512554E-05 643.527 13.0480433 -275.8361</Transform>
                <DecalScale>1 1</DecalScale>
                <Flags></Flags>
            </ENVPParticle>




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