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Paradox-01 (talk | contribs) m (→Meshes) |
Paradox-01 (talk | contribs) m (→Meshes) |
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====Meshes==== | ====Meshes==== | ||
=====Reimports===== | =====Reimports (Furniture)===== | ||
[[Image:UE4_StaticOniMesh.png|400px|right|thumb]] | [[Image:UE4_StaticOniMesh.png|400px|right|thumb]] | ||
Since '''OniSplit outputs 3D meshes mostly as Collada (DAE)''' - and few as Wavefront (OBJ) - you cannot transfer objects from Oni to UE4 directly. | Since '''OniSplit outputs 3D meshes mostly as Collada (DAE)''' - and few as Wavefront (OBJ) - you cannot transfer objects from Oni to UE4 directly. | ||
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Although the green collision boxes are imported with transparency they are not completely invisible. We could either: | Although the green collision boxes are imported with transparency they are not completely invisible. We could either: | ||
* remove the collision box (scripting) | * remove the collision box (scripting) | ||
** then tick checkbox in FBX import dialog "Auto Generate Collision" | |||
* modify the texture "_marker_barrier" | * modify the texture "_marker_barrier" | ||
* modify the material "MaterialLibrary__marker_barrier" | * modify the material "MaterialLibrary__marker_barrier" |
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