19,687
edits
| m (link fix) | m (link fix) | ||
| Line 3: | Line 3: | ||
| * Open a montage (or directly an anim), click on a montage group, right-click an anim, choose to open asset. | * Open a montage (or directly an anim), click on a montage group, right-click an anim, choose to open asset. | ||
| * In the animation select root bone, disable other axes (eye symbole), click big "+" button. Edit the key... Click arrow symbols to adapt diagram. | * In the animation select root bone, disable other axes (eye symbole), click big "+" button. Edit the key... Click arrow symbols to adapt diagram. | ||
| * https://docs.unrealengine.com/en-US/ | * https://docs.unrealengine.com/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimHowTo/LayerEditing/index.html | ||
| ==Material editor== | ==Material editor== | ||