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My final 2 ''rhetoric'' cents on this: Omg, why didn't you just release that god damn thing on the AE main page... It would have been better than nothing. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 11:00, 11 April 2023 (CEST) | |||
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Geyser, I may be able to record that sequence at a better quality. Increasing the resolution of the texture used may help too. [[User:Gumby|Gumby]] 01:30, 28 July 2008 (CEST) | Geyser, I may be able to record that sequence at a better quality. Increasing the resolution of the texture used may help too. [[User:Gumby|Gumby]] 01:30, 28 July 2008 (CEST) | ||
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*"synchronization"; sigh. This is a two-prong issue I hoped to avoid talking about, but here goes: | *"synchronization"; sigh. This is a two-prong issue I hoped to avoid talking about, but here goes: | ||
:Issue #1: The audio; this is a chaotic song, with a fast tempo and little beat-differentiation, by which I mean, compare NOLTT to a track from my first trailer draft, "The Hunt"; hear how clear and measured the primary beats are? I find it difficult to hook my editing into the "rhythm" of NOLLT because I can hardly hear which way is up -- so cutting anything on a certain beat feels pointless. That being said, there is some intended and unintended synchro in the video: around 0'30", 0'32", 0'35", 0'38", 0'55.5", 1'03", 1'35", and 1'58". You're right that there is no consistency in the use of synch, though, which leads to... | :Issue #1: The audio; this is a chaotic song, with a fast tempo and little beat-differentiation, by which I mean, compare NOLTT to a track from my first trailer draft, "The Hunt"; hear how clear and measured the primary beats are? I find it difficult to hook my editing into the "rhythm" of NOLLT because I can hardly hear which way is up -- so cutting anything on a certain beat feels pointless. That being said, there is some intended and unintended synchro in the video: around 0'30", 0'32", 0'35", 0'38", 0'55.5", 1'03", 1'35", and 1'58". You're right that there is no consistency in the use of synch, though, which leads to... | ||
:Issue #2: Style; there's more than one philosophy to this kind of thing; while the mainstream trend in stuff like music videos is to religiously tie every cut and cool moment to a beat, some professionals prefer to let the music run its course and not perform such obvious edits; that kind of strict synchro approach can feel amateur ("Hey, look how nifty my editing is!"); that being said, some trailer music works great with synched video (Cf. this [https://www.youtube.com/watch?v= | :Issue #2: Style; there's more than one philosophy to this kind of thing; while the mainstream trend in stuff like music videos is to religiously tie every cut and cool moment to a beat, some professionals prefer to let the music run its course and not perform such obvious edits; that kind of strict synchro approach can feel amateur ("Hey, look how nifty my editing is!"); that being said, some trailer music works great with synched video (Cf. this [https://www.youtube.com/watch?v=GPdMER0f1uI Neo Ranga trailer]). | ||
:When I started editing to this hard, grinding music, it felt like I should let the music dictate mood, but not pacing -- in other words, let it drive the overall speed of the cuts and the content of the cuts, but not try to actually make those cuts in time with the music; with a more syncopated piece of audio, I would have gone the other way entirely (and I planned to do so in my original approach to the trailer with my personal picks for music). | :When I started editing to this hard, grinding music, it felt like I should let the music dictate mood, but not pacing -- in other words, let it drive the overall speed of the cuts and the content of the cuts, but not try to actually make those cuts in time with the music; with a more syncopated piece of audio, I would have gone the other way entirely (and I planned to do so in my original approach to the trailer with my personal picks for music). | ||
*"dead comrade" scene... what, you want an animated arrow pointing from the girl to the body she's looking at, and then an exclamation point popping up above her, and then little radio waves coming from her wrist when she calls for help? I don't know how to make that scene more explanatory, but i you have any <u>ideas</u>, not empty criticism, I'm all ears. | *"dead comrade" scene... what, you want an animated arrow pointing from the girl to the body she's looking at, and then an exclamation point popping up above her, and then little radio waves coming from her wrist when she calls for help? I don't know how to make that scene more explanatory, but i you have any <u>ideas</u>, not empty criticism, I'm all ears. | ||
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:These clips were all recorded by PC users, and it's not my fault your computers have crappy video capture/encoding abilities. Do you honestly think the handful of clips here are detracting from the trailer? Now, if you're being confused by the text that's interlaced, thinking that means the whole video is interlaced, well it's not; it's only the text rendering. I can't explain it, but I ''will'' look into it; it's a strange symptom but hopefully fixable. --[[User:Iritscen|Iritscen]] 21:50, 23 September 2008 (CEST) | :These clips were all recorded by PC users, and it's not my fault your computers have crappy video capture/encoding abilities. Do you honestly think the handful of clips here are detracting from the trailer? Now, if you're being confused by the text that's interlaced, thinking that means the whole video is interlaced, well it's not; it's only the text rendering. I can't explain it, but I ''will'' look into it; it's a strange symptom but hopefully fixable. --[[User:Iritscen|Iritscen]] 21:50, 23 September 2008 (CEST) | ||
::Nothing personal, but I really have to go now. Given enough time I still intend to provide mini-drafts covering the full length of the trailer, complete with raw footage. You can interpret that as patronizing if you like, be my guest. Please don't resent the lack of constructive criticism about the "dead comrade" scene or the missing footage for the DeLorean: I already said and released [[AE:Trailer#Basic_idea_for_the_footage|All]] I [[AE:Trailer#Alarm_logic|Could]] in that respect, and I will say and release [[ | ::Nothing personal, but I really have to go now. Given enough time I still intend to provide mini-drafts covering the full length of the trailer, complete with raw footage. You can interpret that as patronizing if you like, be my guest. Please don't resent the lack of constructive criticism about the "dead comrade" scene or the missing footage for the DeLorean: I already said and released [[AE:Trailer#Basic_idea_for_the_footage|All]] I [[AE:Trailer#Alarm_logic|Could]] in that respect, and I will say and release [[Authoring custom camera animations|more]], eventually. As for all the rest, from [[wikipedia:Posterization|posterization]] to [http://geyser.oni2.net/oni1/music/09-Ambient_Suite.mp3 soundtrack] to <nowiki>http://onimia.ru/doc/game_gallery_res.php?2</nowiki> (dead link), I ''really'' can't afford to chat, and I'm ''really'' sorry about this. I knew it was a bad idea for me to speak up in the first place, but at least now you can be sure you'll get nothing out of me but constructive silence; communicating/arguing in "dribs and drabs" is not an option for me, and it will actually take me less time to deliver near-final trailer sections. --[[User:Geyser|geyser]] 00:59, 24 September 2008 (CEST) | ||
:::<big>To geyser primarily, and to anyone else following this discussion secondarily: Please read the following meditatively. Yes, this is a long rant, but it's everything I need to say. And it's the last time I'll rant on anything within this community. I promise that solemnly. After this, there's no need to rant because if this doesn't hit home or have any effect, there's no point in repeating it, and I just have to move on emotionally from this whole thing.</big> | :::<big>To geyser primarily, and to anyone else following this discussion secondarily: Please read the following meditatively. Yes, this is a long rant, but it's everything I need to say. And it's the last time I'll rant on anything within this community. I promise that solemnly. After this, there's no need to rant because if this doesn't hit home or have any effect, there's no point in repeating it, and I just have to move on emotionally from this whole thing.</big> | ||
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:::::::: haha, I can give you that, EdT. [[User:Guido|Guido] | :::::::: haha, I can give you that, EdT. [[User:Guido|Guido] | ||
:::::::At least both of them (Irtiscen and geyser) want the best for Oni modding....even if they express it in different ways/priorities. :) [[User:Gumby|Gumby]] 01:39, 26 September 2008 (CEST) | :::::::At least both of them (Irtiscen and geyser) want the best for Oni modding....even if they express it in different ways/priorities. :) [[User:Gumby|Gumby]] 01:39, 26 September 2008 (CEST) | ||
[[Category:Obsolete AE mods]] |
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