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m (changing link from http->https) |
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;More possible applications of env_show: | ;More possible applications of env_show: | ||
* ground/ceiling/objects for cutscenes that become partially destroyed | * ground/ceiling/objects for cutscenes that become partially destroyed | ||
* destrucable walls [ | * destrucable walls [https://www.youtube.com/watch?v=qgJUbPWX5yE like in Deus Ex 3] (trigger volume, replacing punch anim with punch-through-wall anim) | ||
* grids in front of ventilation shafts (a little door object could be an alternative) | * grids in front of ventilation shafts (a little door object could be an alternative) | ||
** at the moment this can't be done because characters can't sneak under the top edge of the opening (the characters collision spheres are too big) | ** at the moment this can't be done because characters can't sneak under the top edge of the opening (the characters collision spheres are too big) |