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;More possible applications of env_show:
;More possible applications of env_show:
* ground/ceiling/objects for cutscenes that become partially destroyed
* ground/ceiling/objects for cutscenes that become partially destroyed
* destrucable walls [http://www.youtube.com/watch?v=qgJUbPWX5yE like in Deus Ex 3] (trigger volume, replacing punch anim with punch-through-wall anim)
* destrucable walls [https://www.youtube.com/watch?v=qgJUbPWX5yE like in Deus Ex 3] (trigger volume, replacing punch anim with punch-through-wall anim)
* grids in front of ventilation shafts (a little door object could be an alternative)
* grids in front of ventilation shafts (a little door object could be an alternative)
** at the moment this can't be done because characters can't sneak under the top edge of the opening (the characters collision spheres are too big)
** at the moment this can't be done because characters can't sneak under the top edge of the opening (the characters collision spheres are too big)
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