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** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer again) mesh > Polygon Mesh > Clusters > ... | ** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer again) mesh > Polygon Mesh > Clusters > ... | ||
** Samer reported that saving the file via fbx solves a problem when trying to convert TRBS | ** Samer reported that saving the file via fbx solves a problem when trying to convert TRBS | ||
** one would need to [ | ** one would need to [https://www.youtube.com/watch?v=Sd09YP_Bl9M&t=1m15s move the content by hand] in the explorer to bypass the fbx | ||
* hiding some objects/polygons: select object/polygon and hit [H], use [Control] + [H] to unhide all | * hiding some objects/polygons: select object/polygon and hit [H], use [Control] + [H] to unhide all | ||
* mirroring an object: select object, Modify > Poly. Mesh > Symmetrize Polygons | * mirroring an object: select object, Modify > Poly. Mesh > Symmetrize Polygons |