Oni2:Slaves of War/Design: Difference between revisions

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If we’re going to emphasize the importance of trust or cooperation in the story, and even if we’re not, we should probably open the game with Mai in ruins or wilderness. The levels are empty at first and '''gradually she encounters people'''. We can use bad weather to make things feel lonely and oppressive at the beginning.<br />
If we’re going to emphasize the importance of trust or cooperation in the story, and even if we’re not, we should probably open the game with Mai in ruins or wilderness. The levels are empty at first and '''gradually she encounters people'''. We can use bad weather to make things feel lonely and oppressive at the beginning.<br />
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How will we deal with the '''[http://www.theastronauts.com/2012/11/why-we-cant-feel-and-play-at-the-same-time/ cognition limit]'''?<br />
How will we deal with the '''[https://www.theastronauts.com/2012/11/why-we-cant-feel-and-play-at-the-same-time/ cognition limit]'''?<br />
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Can we use '''infrasound''' to affect the player’s mood?<br />
Can we use '''infrasound''' to affect the player’s mood?<br />
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