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| text = Autodesk's Mod Tool used to be the main choice for modders when working on level and character models (at least in Windows, since it's Windows-only). It was a free and accessible program, but has long since been discontinued. Nowadays, modders are encouraged to use [[Blender]] instead. | |||
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== | ==Installation== | ||
Full name: | Full name: "Autodesk Softimage Mod Tool". Usually we just call it "Mod Tool" or "XSI", the old name of the program. | ||
'''Download''' | |||
* '''Get it from [https://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB].''' | |||
* It's no longer possible to download Softimage from Autodesk because the [https://www.autodesk.com/products/softimage/overview software was discontinued] by Autodesk in favor of their major software packages Maya and 3ds Max. | |||
'''Newer Windows installations usually require .NET 2.0 to be installed before the XSI installer can fully run.''' | |||
: Downloading and installing .Net 2.0 manually from the internet might not work. | |||
: '''Therefore use the Windows search and look for "features".''' (Enable/disable Windows features.) | |||
: From the Windows feature page install '''".NET framework 3.5 (includes .NET 2.0 and 3.0)"'''. | |||
There | There are various ways to extend Mod Tool's range of functions: scripts (.vbs, .js), toolbars (.xsitb) and addons (.xsiaddon). They can be created on one's own and also shared with other users. | ||
: | |||
===Extensions=== | |||
==Extensions== | |||
'''links''' | '''links''' | ||
* [ | * [https://www.si-community.com/community/viewtopic.php?f=35&t=796 "Roadkill" UV Tool] | ||
* [http://www.xsidatabase.com/content/drag_and_drop_obj_files_jscript drag and drop support for OBJ files] | * [http://web.archive.org/web/20121001104022/http://www.xsidatabase.com:80/content/drag_and_drop_obj_files_jscript drag and drop support for OBJ files] | ||
* [ | * [https://www.si-community.com/community/viewtopic.php?f=35&t=797 OBJ exporter] | ||
* [http://mods.oni2.net/node/210 OBJ + OFGA exporter] for Oni | * [http://mods.oni2.net/node/210 OBJ + OFGA exporter] for Oni | ||
** might need the regular OBJ exporter to be installed first | ** might need the regular OBJ exporter to be installed first | ||
* [http://mods.oni2.net/node/210 adjusting existing fw throws] [https://www.youtube.com/watch?v= | * [http://mods.oni2.net/node/210 adjusting existing fw throws] [https://www.youtube.com/watch?v=vDTPYfvMf4M (instructions)] | ||
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end if | end if | ||
end function | end function | ||
==Selected wisdom== | ==Selected wisdom== | ||
We've also a [http://oni.bungie.org/forum/viewtopic.php?id=1229 tutorial thread on OCF.] | We've also got a [https://web.archive.org/web/20160224195021/http://oni.bungie.org/forum/viewtopic.php?id=1229 tutorial thread on OCF.] | ||
Hotkey list can be found [http://www.keyxl.com/aaacbe0/415/SoftImage-XSI-keyboard-shortcuts.htm here]. | Hotkey list can be found [http://www.keyxl.com/aaacbe0/415/SoftImage-XSI-keyboard-shortcuts.htm here]. | ||
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** B) goto Model > Modify > Poly. Mesh > Bridge Boundary Points/Edges (if blue lines appear try to disable the checkbox "Angle > 90") | ** B) goto Model > Modify > Poly. Mesh > Bridge Boundary Points/Edges (if blue lines appear try to disable the checkbox "Angle > 90") | ||
* merging two objects at blue lines: merge the objects at first, then proceed with the point above "filling a hole" | * merging two objects at blue lines: merge the objects at first, then proceed with the point above "filling a hole" | ||
* '''merging two objects with UVs''': Create > Poly. Mesh > [http://cryrid.com/images/temp/XSI/merge_materials.jpg Merge] | * '''merging two objects with UVs''': Create > Poly. Mesh > [https://web.archive.org/web/20160225163131/http://cryrid.com/images/temp/XSI/merge_materials.jpg Merge] | ||
** extracted Oni characters have their materials and hence textures directly grouped under the mesh (see Explorer) | ** extracted Oni characters have their materials and hence textures directly grouped under the mesh (see Explorer) | ||
** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer again) mesh > Polygon Mesh > Clusters > ... | ** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer again) mesh > Polygon Mesh > Clusters > ... | ||
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[[ | [[Image:XSI_Mod_Tool_PPG.png|thumb]] | ||
' '''[23] building a form (PPG)''' | ' '''[23] building a form (PPG)''' | ||
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[[ | [[Image:XSI_Mod_Tool_UserDataBlob.png|thumb]] | ||
' '''[24] UserDataBlob''' | ' '''[24] UserDataBlob''' | ||
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' '''[33] getting bounding box values''' | ' '''[33] getting bounding box values''' | ||
' this could be useful to create a bounding box for [[ | ' this could be useful to create a bounding box for [[XML:OFGA|OFGA files]] | ||
' let's get the bounding box of a simple cylinder | ' let's get the bounding box of a simple cylinder | ||
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[[ | [[Image:XSI_Mod_Tool_SelectNeighborObj_obj_5.png|thumb|SelectNeighborObj obj 5]] | ||
' '''[35] working with hierarchies''' | ' '''[35] working with hierarchies''' | ||
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* https://www.youtube.com/watch?v=ioMQ2rBVO4g | * https://www.youtube.com/watch?v=ioMQ2rBVO4g | ||
* http://dot3d.blogspot.com/2009/10/softimage-ice-tree-building-step-by.html | * http://dot3d.blogspot.com/2009/10/softimage-ice-tree-building-step-by.html | ||
* [ | * [https://www.si-community.com/community/viewtopic.php?f=41&t=1707 an ICE tutorial thread] | ||
* [https://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_trees_DebuggingICETrees.htm,topicNumber=d30e269791 ICE trees Debugging] | * [https://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_trees_DebuggingICETrees.htm,topicNumber=d30e269791 ICE trees Debugging] | ||
* <nowiki>https://support.solidangle.com/display/SItoAUG/ICE</nowiki> (dead link) | * <nowiki>https://support.solidangle.com/display/SItoAUG/ICE</nowiki> (dead link) | ||
==Wanted knowledge== | |||
* How to set up particles in Mod Tool? We still need an Oni particle editor! | |||
* How to rig models and then extract the animation data? | |||
* How to make complex new UV maps? | |||
[[Category:Modding tutorials]][[Category:Windows-only modding tools]] | [[Category:Modding tutorials]][[Category:Outdated modding tools]][[Category:Windows-only modding tools]] | ||