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==Unreal Engine 5== | ==Unreal Engine 5== | ||
To be released 2021/2022. Trello still lists a 4.26, which might be the last update for main version 4. | * To be released 2021/2022. | ||
** Trello still lists a 4.26, which might be the last update for main version 4. | |||
** A separate (preview) of 4.26-Chaos (destruction physics) was been released too. | |||
[https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5 UE 5 is basically UE 4 fully matured.] | [https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5 UE 5 is basically UE 4 fully matured.] | ||
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* Niagara: Advanced particles system | * Niagara: Advanced particles system | ||
* Anims that better interact with env | * Anims that better interact with env | ||
==Programs and automation== | |||
Epic seems to keep adding Python support so some aspects of workflows can be automated with more ease. | |||
Therefore Blender and Unreal seems to be a good combination in the future. | |||
'''List of interesting programs beside UE4/5:''' | |||
* '''Blender''' (general 3D and animations) | |||
* '''Subtance''' (materials creation) | |||
* '''Zbrush''' ("organic" character creation) | |||
At some point [https://www.youtube.com/watch?v=eW_00xWZNIE Datasmith (export addons for more professional programs) / Visual Data Prep] might be worth a look. | |||
'''List of languages that can work together:''' | |||
* '''Blueprints''' (you could say "Visual Scripting of C++") | |||
** It allows relative easy programming (or more exactly "scripting") for doing standard stuff. Professionals consider it more as "rapid prototyping" to demo something. | |||
* '''C++''' (add new functionality) | |||
* '''Python''' (automation, managing assets) |
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