19,659
edits
m (we should still represent the type as "WMM_" where possible, page names notwithstanding) |
m (clarifying some of the type names; we are deviating a bit more from the official names in the engine, but I don't think that does any harm) |
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Line 124: | Line 124: | ||
|global | |global | ||
|The Help tab of the Pause screen labels the in-game UI and reminds the player of the controls (but only the default bindings, regardless of what the player is actually using...). The actual text is in a linked IGPG (also used by [[#DPge|DPge]], [[#OPge|OPge]], [[#IPge|IPge]], and [[#WPge|WPge]]).}} | |The Help tab of the Pause screen labels the in-game UI and reminds the player of the controls (but only the default bindings, regardless of what the player is actually using...). The actual text is in a linked IGPG (also used by [[#DPge|DPge]], [[#OPge|OPge]], [[#IPge|IPge]], and [[#WPge|WPge]]).}} | ||
{{XMLtype|IGHH|IGUI | {{XMLtype|IGHH|IGUI HUD Help | ||
|yes | |yes | ||
|IGHHhud_help_info | |IGHHhud_help_info | ||
|global | |global | ||
|global | |global | ||
|The Help tab of the Pause screen labels the in-game UI using the text found here and the overlay textures it links to.}} | |The Help tab of the Pause screen labels the in-game UI using the text found here and the overlay textures it links to. (IGUI is "In-Game User Interface".)}} | ||
{{XMLtype|Impt|Impact | {{XMLtype|Impt|Impact | ||
|yes | |yes | ||
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|global | |global | ||
|This is just here for informational purposes, because subtitle files are extracted to TXT files, not XML.}} | |This is just here for informational purposes, because subtitle files are extracted to TXT files, not XML.}} | ||
{{XMLtype|TRAC| | {{XMLtype|TRAC|Totoro Animation Collection | ||
|yes | |yes | ||
|TRAC... | |TRAC... | ||
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|global | |global | ||
|The list of textures used for each [[XML:TRIA#Bones|body part]] of a certain character.}} | |The list of textures used for each [[XML:TRIA#Bones|body part]] of a certain character.}} | ||
{{XMLtype|TRSC|Screen | {{XMLtype|TRSC|Screen Collection | ||
|no | |no | ||
|TRSC... | |TRSC... | ||
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|local | |local | ||
|The source of the text for a given console. The actual text is found by following the link to an IGPA (also used by [[#OPge|OPge]]), which is an array of IGPG (also used by [[#DPge|DPge]], [[#HPge|HPge]], [[#IPge|IPge]], and [[#WPge|WPge]]) that contains the actual text.}} | |The source of the text for a given console. The actual text is found by following the link to an IGPA (also used by [[#OPge|OPge]]), which is an array of IGPG (also used by [[#DPge|DPge]], [[#HPge|HPge]], [[#IPge|IPge]], and [[#WPge|WPge]]) that contains the actual text.}} | ||
{{XMLtype|WMCL| | {{XMLtype|WMCL|Window Manager Cursor List | ||
|no | |no | ||
|WMCLcursor_list | |WMCLcursor_list | ||
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|global | |global | ||
|Simply links to the [[#PSpc|PSpc]] which links to the image used for the mouse pointer that appears in Oni.}} | |Simply links to the [[#PSpc|PSpc]] which links to the image used for the mouse pointer that appears in Oni.}} | ||
{{XMLtype|WMDD| | {{XMLtype|WMDD|Window Manager Dialog Data | ||
|yes | |yes | ||
|WMDD... | |WMDD... | ||
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|global | |global | ||
|Describes the structure of screens like the Main Menu. Uses [[#WMM|WMM_]] for pop-up menus, and links to the desired font family (TSFF, also used by [[#OPge|IGPG]]), which in turn links to the font language (TSFL) and the font itself (TSFT, which links to TSGA for the coordinates of each letter in the TSFT data); there is only one font to choose from, Tahoma. Because Oni's UI is partially hardcoded, adding new buttons would require engine modding.}} | |Describes the structure of screens like the Main Menu. Uses [[#WMM|WMM_]] for pop-up menus, and links to the desired font family (TSFF, also used by [[#OPge|IGPG]]), which in turn links to the font language (TSFL) and the font itself (TSFT, which links to TSGA for the coordinates of each letter in the TSFT data); there is only one font to choose from, Tahoma. Because Oni's UI is partially hardcoded, adding new buttons would require engine modding.}} | ||
{{XMLtype|WMM| | {{XMLtype|WMM|Window Manager Menu | ||
|yes | |yes | ||
|WMM... | |WMM... | ||
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|global | |global | ||
|A list of all impact effects which can happen in the game. That includes weapon particles, hand-to-hand combat, and footsteps. The impact effect is selected according the type of impact ([[#Impt|Impt]]) and the material ([[#Mtrl|Mtrl]]) which is hit.}} | |A list of all impact effects which can happen in the game. That includes weapon particles, hand-to-hand combat, and footsteps. The impact effect is selected according the type of impact ([[#Impt|Impt]]) and the material ([[#Mtrl|Mtrl]]) which is hit.}} | ||
{{XMLtype|BINA/PAR3|Particle | {{XMLtype|BINA/PAR3|Particle Classes | ||
|some | |some | ||
|BINA3RAP... | |BINA3RAP... | ||
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|global | |global | ||
|A type of particle which can be spawned in the game, used by weapons to deal damage, for lighting effects, etc. The list of the specific particles spawned in a certain level is a [[#BINA/OBJC/PART|PART]].}} | |A type of particle which can be spawned in the game, used by weapons to deal damage, for lighting effects, etc. The list of the specific particles spawned in a certain level is a [[#BINA/OBJC/PART|PART]].}} | ||
{{XMLtype|BINA/SABD|Sound | {{XMLtype|BINA/SABD|Sound Animations | ||
|some | |some | ||
|BINADBAS... | |BINADBAS... |