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The ParentVariant is how the pool of variants is constructed. The Elite Striker (easy) has three variants in appearance, described by ONCCelite_easy_1, ONCCelite_easy_2 and ONCCelite_easy_3. Each of these has a Variant tag set to "ONCVelite_easy". When Oni spawns an easy Elite Striker, it looks at all the ONCCs linking to this ONCV and picks one at random. | The <ParentVariant> is how the pool of variants is constructed. The Elite Striker (easy) has three variants in appearance, described by ONCCelite_easy_1, ONCCelite_easy_2 and ONCCelite_easy_3. Each of these has a Variant tag set to "ONCVelite_easy". When Oni spawns an easy Elite Striker, it looks at all the ONCCs linking to this ONCV and picks one at random. | ||
In ONCVbarabus.xml, we can see that the boss character Barabas doesn't use the Hard difficulty upgrade feature, since there is only one Barabas: | In ONCVbarabus.xml, we can see that the boss character Barabas doesn't use the Hard difficulty upgrade feature, since there is only one Barabas: | ||
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Since the ONCC for Barabas has | Since the ONCC for Barabas has <ParentVariant> "ONCVbarabus", and no other ONCC does, there is only one possible appearance for Barabas when he spawns in levels. | ||
{{XML}} | {{XML}} |