19,603
edits
(built one factoid into an intro; general wording) |
m (wording) |
||
Line 2: | Line 2: | ||
==Introduction== | ==Introduction== | ||
"BINA" is short for "binary data", which refers to chunks of data that are stored in the [[separate file]] when available ( | "BINA" is short for "binary data", which refers to chunks of data that are stored in the [[separate file]] when available (Windows demo, Mac) or in the [[raw file]] otherwise (Windows). BINA is registered as a tag, but is really a wrapper for other tags. One of those tags, OBJC, is a wrapper for still more tags (see below). | ||
==File description== | ==File description== | ||
Line 15: | Line 15: | ||
{{OBDtr| 0x10 | char[16] |C8FFC8| AD DE | dead | unused }} | {{OBDtr| 0x10 | char[16] |C8FFC8| AD DE | dead | unused }} | ||
|} | |} | ||
==Overview of BINA types== | ==Overview of BINA types== | ||
Line 82: | Line 81: | ||
| Assigns a material to a texture | | Assigns a material to a texture | ||
|} | |} | ||
==Level-specific BINA types (OBJC)== | ==Level-specific BINA types (OBJC)== | ||
Line 119: | Line 117: | ||
| ALIGN=LEFT | [[OBD:BINA/OBJC/WEAP|CJBO'''Weapon'''.BINA]] || || ||X|| || ||X||X||X||X||X|| || ||X||X | | ALIGN=LEFT | [[OBD:BINA/OBJC/WEAP|CJBO'''Weapon'''.BINA]] || || ||X|| || ||X||X||X||X||X|| || ||X||X | ||
|} | |} | ||
{{OBD_File_Footer | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family=Generic}} | {{OBD_File_Footer | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family=Generic}} | ||
{{OBD}} | {{OBD}} |