OBD:BINA: Difference between revisions

14 bytes removed ,  24 March 2021
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==Introduction==
==Introduction==
"BINA" is short for "binary data", which refers to chunks of data that are stored in the [[separate file]] when available (Mac and Windows demo) or in the [[raw file]] otherwise (Windows). BINA is registered as a tag, but is really a wrapper for other tags. One of those tags, OBJC, in turn is a wrapper for still more tags (see below).
"BINA" is short for "binary data", which refers to chunks of data that are stored in the [[separate file]] when available (Windows demo, Mac) or in the [[raw file]] otherwise (Windows). BINA is registered as a tag, but is really a wrapper for other tags. One of those tags, OBJC, is a wrapper for still more tags (see below).


==File description==
==File description==
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{{OBDtr| 0x10 | char[16] |C8FFC8| AD DE      | dead      | unused }}
{{OBDtr| 0x10 | char[16] |C8FFC8| AD DE      | dead      | unused }}
|}
|}


==Overview of BINA types==
==Overview of BINA types==
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| Assigns a material to a texture
| Assigns a material to a texture
|}
|}


==Level-specific BINA types (OBJC)==
==Level-specific BINA types (OBJC)==
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| ALIGN=LEFT | [[OBD:BINA/OBJC/WEAP|CJBO'''Weapon'''.BINA]]        || || ||X|| || ||X||X||X||X||X|| || ||X||X
| ALIGN=LEFT | [[OBD:BINA/OBJC/WEAP|CJBO'''Weapon'''.BINA]]        || || ||X|| || ||X||X||X||X||X|| || ||X||X
|}
|}


{{OBD_File_Footer | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family=Generic}}
{{OBD_File_Footer | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family=Generic}}


{{OBD}}
{{OBD}}