19,659
edits
(TRSC is written; this means 100% of the listed types are covered!) |
(adding IDXA to the list of file types since there is now a disambig page for it) |
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|style="vertical-align:top; border:1px solid #AAA; border-width:0px 0px 0px 0px; padding-right:20px"| | |style="vertical-align:top; border:1px solid #AAA; border-width:0px 0px 0px 0px; padding-right:20px"| | ||
'''F-K''' • [[#FILM|FILM]], [[#BINA/OBJC/FLAG|FLAG]], <br>[[#BINA/OBJC/FURN|FURN]], [[#HPge|HPge]], <br>[[# | '''F-K''' • [[#FILM|FILM]], [[#BINA/OBJC/FLAG|FLAG]], <br>[[#BINA/OBJC/FURN|FURN]], [[#HPge|HPge]], <br>[[#IDXA|IDXA]], [[#IGHH|IGHH]], <br>[[#OPge|IGPA]], [[#OPge|IGPG]], <br>[[#OPge|IGSA]], [[#OPge|IGSt]], <br>[[#Impt|Impt]], [[#IPge|IPge]], [[#DPge|KeyI]] | ||
|style="vertical-align:top; border:1px solid #AAA; border-width:0px 0px 0px 0px"| | |style="vertical-align:top; border:1px solid #AAA; border-width:0px 0px 0px 0px"| | ||
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|global | |global | ||
|The Help tab of the Pause screen labels the in-game UI and reminds the player of the controls (but only the default bindings, regardless of what the player is actually using...). The actual text is in a linked IGPG (also used by [[#DPge|DPge]], [[#OPge|OPge]], [[#IPge|IPge]], and [[#WPge|WPge]]).}} | |The Help tab of the Pause screen labels the in-game UI and reminds the player of the controls (but only the default bindings, regardless of what the player is actually using...). The actual text is in a linked IGPG (also used by [[#DPge|DPge]], [[#OPge|OPge]], [[#IPge|IPge]], and [[#WPge|WPge]]).}} | ||
{{XMLtype|IDXA|Index Array | |||
|yes | |||
| -- | |||
|both | |||
|both | |||
|This is really a disambiguation page which points to the higher-level types that use IDXA, because IDXAs do not get exported as standalone files by OniSplit. You can search this page for "IDXA" to see which types contain IDXA data.}} | |||
{{XMLtype|IGHH|IGUI HUD Help | {{XMLtype|IGHH|IGUI HUD Help | ||
|yes | |yes | ||
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|local | |local | ||
|local | |local | ||
|The top of the hierarchy when it comes to level data. Holds the name of the BSL folder with the scripts for this level, links to the environmental model ([[#AKEV|AKEV]]), animated objects ([[#OBAN|OBOA]]), skybox ([[#ONSK|ONSK]]) and AIs to spawn (well, the ones in [[#AISA|AISA]]; the ones in [[#BINA/OBJC/CHAR|CHAR]] need no link from here), and more. These type links as well as the corpse array (CRSA), environmental particles (ENVP), and gunk data (ONOA) will be exported together in XML. ONLV also links to six obsolete types which will not be exported: AITR, OBDC, ONFA, ONMA, [[XML:ONSA|ONSA]] and ONTA.}} | |The top of the hierarchy when it comes to level data. Holds the name of the BSL folder with the scripts for this level, links to the environmental model ([[#AKEV|AKEV]]), animated objects ([[#OBAN|OBOA]]), skybox ([[#ONSK|ONSK]]) and AIs to spawn (well, the ones in [[#AISA|AISA]]; the ones in [[#BINA/OBJC/CHAR|CHAR]] need no link from here), and more. These type links as well as the corpse array (CRSA), environmental particles (ENVP), and gunk data (ONOA, which uses IDXA) will be exported together in XML. ONLV also links to six obsolete types which will not be exported: AITR, OBDC, ONFA, ONMA, [[XML:ONSA|ONSA]] and ONTA.}} | ||
{{XMLtype|ONSK|Oni Sky Class | {{XMLtype|ONSK|Oni Sky Class | ||
|yes | |yes |