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XML:File types: Difference between revisions

m
→‎BINA: let's use the accurate names from the engine, actually
m (→‎BINA/OBJC: more accurate tag names)
m (→‎BINA: let's use the accurate names from the engine, actually)
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!width="125px" align="left" style="background-color:#EEEEEE"|Location (vanilla)
!width="125px" align="left" style="background-color:#EEEEEE"|Location (vanilla)
!align="left" style="background-color:#EEEEEE"|Location (AE)
!align="left" style="background-color:#EEEEEE"|Location (AE)
{{XMLtype|BINA/ONIE|Oni Impact Effects
{{XMLtype|BINA/ONIE|ImpactEffects
|some
|some
|BINAEINOimpact_effects
|BINAEINOimpact_effects
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|global
|global
|A list of all impact effects which can happen in the game; this includes weapon particles, hand-to-hand combat, and footsteps. The impact effect is selected according the type of impact ([[#Impt|Impt]]) and the material ([[#Mtrl|Mtrl]]) which is hit.}}
|A list of all impact effects which can happen in the game; this includes weapon particles, hand-to-hand combat, and footsteps. The impact effect is selected according the type of impact ([[#Impt|Impt]]) and the material ([[#Mtrl|Mtrl]]) which is hit.}}
{{XMLtype|BINA/PAR3|Particle Classes
{{XMLtype|BINA/PAR3|Particles
|some
|some
|BINA3RAP...
|BINA3RAP...
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|global
|global
|A type of particle which can be spawned in the game, used by weapons to deal damage, used for lens flares, etc. The list of the specific particles spawned in a certain level is a [[#BINA/OBJC/PART|PART]].}}
|A type of particle which can be spawned in the game, used by weapons to deal damage, used for lens flares, etc. The list of the specific particles spawned in a certain level is a [[#BINA/OBJC/PART|PART]].}}
{{XMLtype|BINA/SABD|Sound Animations
{{XMLtype|BINA/SABD|SoundAnims
|some
|some
|BINADBAS...
|BINADBAS...
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|global
|global
|A list of the sounds to be played for an animation type. There is one of these for each character variant ([[#ONCV|ONCV]]).}}
|A list of the sounds to be played for an animation type. There is one of these for each character variant ([[#ONCV|ONCV]]).}}
{{XMLtype|position=bottom|BINA/TMBD|Texture Materials
{{XMLtype|position=bottom|BINA/TMBD|TextureMaterials
|yes
|yes
|BINADBMTTextureMaterials
|BINADBMTTextureMaterials