19,659
edits
m (→BINA/OBJC: more accurate tag names) |
m (→BINA: let's use the accurate names from the engine, actually) |
||
Line 384: | Line 384: | ||
!width="125px" align="left" style="background-color:#EEEEEE"|Location (vanilla) | !width="125px" align="left" style="background-color:#EEEEEE"|Location (vanilla) | ||
!align="left" style="background-color:#EEEEEE"|Location (AE) | !align="left" style="background-color:#EEEEEE"|Location (AE) | ||
{{XMLtype|BINA/ONIE| | {{XMLtype|BINA/ONIE|ImpactEffects | ||
|some | |some | ||
|BINAEINOimpact_effects | |BINAEINOimpact_effects | ||
Line 390: | Line 390: | ||
|global | |global | ||
|A list of all impact effects which can happen in the game; this includes weapon particles, hand-to-hand combat, and footsteps. The impact effect is selected according the type of impact ([[#Impt|Impt]]) and the material ([[#Mtrl|Mtrl]]) which is hit.}} | |A list of all impact effects which can happen in the game; this includes weapon particles, hand-to-hand combat, and footsteps. The impact effect is selected according the type of impact ([[#Impt|Impt]]) and the material ([[#Mtrl|Mtrl]]) which is hit.}} | ||
{{XMLtype|BINA/PAR3| | {{XMLtype|BINA/PAR3|Particles | ||
|some | |some | ||
|BINA3RAP... | |BINA3RAP... | ||
Line 396: | Line 396: | ||
|global | |global | ||
|A type of particle which can be spawned in the game, used by weapons to deal damage, used for lens flares, etc. The list of the specific particles spawned in a certain level is a [[#BINA/OBJC/PART|PART]].}} | |A type of particle which can be spawned in the game, used by weapons to deal damage, used for lens flares, etc. The list of the specific particles spawned in a certain level is a [[#BINA/OBJC/PART|PART]].}} | ||
{{XMLtype|BINA/SABD| | {{XMLtype|BINA/SABD|SoundAnims | ||
|some | |some | ||
|BINADBAS... | |BINADBAS... | ||
Line 402: | Line 402: | ||
|global | |global | ||
|A list of the sounds to be played for an animation type. There is one of these for each character variant ([[#ONCV|ONCV]]).}} | |A list of the sounds to be played for an animation type. There is one of these for each character variant ([[#ONCV|ONCV]]).}} | ||
{{XMLtype|position=bottom|BINA/TMBD| | {{XMLtype|position=bottom|BINA/TMBD|TextureMaterials | ||
|yes | |yes | ||
|BINADBMTTextureMaterials | |BINADBMTTextureMaterials |