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m (putting nav header parameters in more logical order) |
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{{XML_OBJC_Header | prev=PART | type=PATR | next=PWRU | name=Patrol Path}} | {{XML_OBJC_Header | prev=PART | type=PATR | next=PWRU | name=Patrol Path}} | ||
==General information== | |||
* The XML on this page is based on OniSplit '''v0.9.61.0'''. | |||
* The | * "BINACJBOPatrol Path" is level-specific (level''x''_Final.dat). | ||
* | |||
* A path can have at most 64 points. | * A path can have at most 64 points. | ||
;Corrupting BSL code in | ;Corrupting BSL code in patrol scripts | ||
:I suspect that ''instantly'' played BSL code breaks patrol paths. | :I ([[User:Paradox-01|Paradox]]) suspect that ''instantly'' played BSL code breaks patrol paths. Example: patrolscript0001 contains a sleep command and patrolscript0002 will be played. If you remove the sleep command, the patrol path will break. (This was tested in level 1 SP1 with A_t48 and his patrol_48.) | ||
XML code - patrolscript points: | XML code - patrolscript points: | ||
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} | } | ||
==BSL support== | |||
* <font color="#777777">ai2_showpaths = 1</font> | * <font color="#777777">ai2_showpaths = 1</font> | ||
* ai2_dopath ''ai_name path_name'' | * ai2_dopath ''ai_name path_name'' | ||
==File structure== | |||
== | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni> | <Oni> | ||
Line 53: | Line 45: | ||
</Oni> | </Oni> | ||
'''''[...]''''' means at least one patrol block. Paste all | '''''[...]''''' means at least one patrol block. Paste all your patrol data in there (this includes the <PATR Id="..."> and </PATR> tag). | ||
'''Example''' | |||
''' | |||
<PATR Id="8283"> | <PATR Id="8283"> | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!width=400px| XML tag | !width=400px| XML tag | ||
!width=100px| | !width=100px| Content type | ||
! | ! Description | ||
|- | |- | ||
| <PATR Id="..."> | | <PATR Id="..."> | ||
| integer | | integer | ||
| | | ID doesn't matter | ||
|- | |- | ||
| <Flags> | | <Flags> | ||
| flag | | flag | ||
| | | Unknown | ||
|- | |- | ||
| <Position> | | <Position> | ||
| float x3 | | float x3 | ||
| | | XYZ position, unused | ||
|- | |- | ||
| <Rotation> | | <Rotation> | ||
| float x3 | | float x3 | ||
| | | XYZ rotation, unused | ||
|- | |- | ||
| <Name> | | <Name> | ||
| string | | string | ||
| | | Used by BSL command "ai2_dopath" | ||
|- | |- | ||
| <PatrolId> | | <PatrolId> | ||
| integer | | integer | ||
| | | Used in [[XML:BINA/OBJC/CHAR|BINA/OBJC/CHAR]] | ||
|- | |- | ||
|valign=top| <ReturnToNearest> | |valign=top| <ReturnToNearest> | ||
Line 123: | Line 114: | ||
| <Points> | | <Points> | ||
| - | | - | ||
| Holds actual | | Holds the actual path data (up to 64 points). | ||
|- | |- | ||
| <MoveToFlag FlagId="..." /> | | <MoveToFlag FlagId="..." /> | ||
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| <Loop>...</Loop> | | <Loop>...</Loop> | ||
| | | | ||
| Patrol path tags can be enclosed by | | Patrol path tags can be enclosed by this loop tag. | ||
|- | |- | ||
|valign=top| <MovementMode Mode="..." /> | |valign=top| <MovementMode Mode="..." /> | ||
Line 166: | Line 157: | ||
|- | |- | ||
| <MoveToPoint X="..." Y="..." Z="..." /> | | <MoveToPoint X="..." Y="..." Z="..." /> | ||
| float x3 | | float x3 | ||
| | | | ||
|- | |- | ||
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|valign=top| <CallScript ScriptId="..." /> | |valign=top| <CallScript ScriptId="..." /> | ||
| integer | | integer | ||
|Calls a BSL function by | |Calls a BSL function by ID. For example if the ID is 1 then the BSL function is named "patrolscript0001". | ||
|- | |- | ||
|valign=top| <ForkScript ScriptId="..." /> | |valign=top| <ForkScript ScriptId="..." /> | ||
| integer | | integer | ||
|Forks a BSL function by | |Forks a BSL function by ID. For example if the ID is 2 then the BSL function is named "patrolscript0002". | ||
|- | |- | ||
|valign=top| <IgnorePlayer Value="..." /> | |valign=top| <IgnorePlayer Value="..." /> |