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Modding errors: Difference between revisions

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{{integrate|See "Why are all body parts overlapping in the DAE file?" in the FAQ below.}}
You might want to use the browser's search function to quickly find an error message.
You might want to use the browser's search function to quickly find an error message.
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==Frequently asked questions==
==Frequently asked questions==
[[Image:modding_errors.jpg|thumb|200px]]
[[Image:modding_errors.jpg|thumb|200px]]
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::See [[#TRAM-related|HERE]] if you use "-create:tram".
::See [[#TRAM-related|HERE]] if you use "-create:tram".
* Why are all body parts overlapping in the DAE file?
* Why are all body parts overlapping in the DAE file?
::Because the part hierarchy isn't correct. Read more [http://oni.bungie.org/forum/viewtopic.php?pid=31310#p31310 here].
::Because the part hierarchy isn't correct. Read more [https://web.archive.org/web/20160225191109/http://oni.bungie.org/forum/viewtopic.php?pid=31310#p31310 here].
 


==Visual errors based on settings==
==Visual errors based on settings==
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Those screens (all TXMBs) are black if the user has a lower resolution than the screen. Oni's vanilla splashscreens are 640x480 but the [[AE]]'s "HD Screens" package bumps them up to 1024x768, which is where players usually encounter this problem.
Those screens (all TXMBs) are black if the user has a lower resolution than the screen. Oni's vanilla splashscreens are 640x480 but the [[AE]]'s "HD Screens" package bumps them up to 1024x768, which is where players usually encounter this problem.


'''Note''': This problem is fixed by [[Daodan DLL]] v3.5 or newer and the [[AE:FERAL|Mac Intel build]] v1.2 or newer.
'''Note''': This problem is fixed by [[Daodan DLL]] v3.5 or newer and the [[FERAL|Mac Intel build]] v1.2 or newer.


==Binary errors==
==Binary errors==