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{{integrate|See "Why are all body parts overlapping in the DAE file?" in the FAQ below.}} | |||
You might want to use the browser's search function to quickly find an error message. | You might want to use the browser's search function to quickly find an error message. | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
==Frequently asked questions== | ==Frequently asked questions== | ||
[[Image:modding_errors.jpg|thumb|200px]] | [[Image:modding_errors.jpg|thumb|200px]] | ||
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::See [[#TRAM-related|HERE]] if you use "-create:tram". | ::See [[#TRAM-related|HERE]] if you use "-create:tram". | ||
* Why are all body parts overlapping in the DAE file? | * Why are all body parts overlapping in the DAE file? | ||
::Because the part hierarchy isn't correct. Read more [http://oni.bungie.org/forum/viewtopic.php?pid=31310#p31310 here]. | ::Because the part hierarchy isn't correct. Read more [https://web.archive.org/web/20160225191109/http://oni.bungie.org/forum/viewtopic.php?pid=31310#p31310 here]. | ||
==Visual errors based on settings== | ==Visual errors based on settings== | ||
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Those screens (all TXMBs) are black if the user has a lower resolution than the screen. Oni's vanilla splashscreens are 640x480 but the [[AE]]'s "HD Screens" package bumps them up to 1024x768, which is where players usually encounter this problem. | Those screens (all TXMBs) are black if the user has a lower resolution than the screen. Oni's vanilla splashscreens are 640x480 but the [[AE]]'s "HD Screens" package bumps them up to 1024x768, which is where players usually encounter this problem. | ||
'''Note''': This problem is fixed by [[Daodan DLL]] v3.5 or newer and the [[ | '''Note''': This problem is fixed by [[Daodan DLL]] v3.5 or newer and the [[FERAL|Mac Intel build]] v1.2 or newer. | ||
==Binary errors== | ==Binary errors== | ||