XML:BINA/OBJC/NEUT: Difference between revisions

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*'''OtherAnimOnce''' - player character will play its prescribed anim type only once during the dialogue line.
*'''OtherAnimOnce''' - player character will play its prescribed anim type only once during the dialogue line.
|-
|-
|valign=top| [[XML:StNA#animation_types|<Anim>]]
|valign=top| [[XML:StNA#Animation_types|<Anim>]]
|valign=top| integer
|valign=top| integer
| The anim type ID of the TRAM applied to the NEUT-driven AI during this dialogue line. Any TRAM which has the anim state "Standing" and is present in a NEUT-driven AI's [[TRAC]] should be valid.
| The anim type ID of the TRAM applied to the NEUT-driven AI during this dialogue line. Any TRAM which has the anim state "Standing" and is present in a NEUT-driven AI's [[TRAC]] should be valid.
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: 204 (Act_Shout)
: 204 (Act_Shout)
|-
|-
| [[XML:StNA#animation_types|<OtherAnim>]]
| [[XML:StNA#Animation_types|<OtherAnim>]]
| integer
| integer
| Anim type ID of the TRAM applied to the player character during this dialogue line. Any TRAM which has the anim state "Standing" and is present in the player character's [[TRAC]] should be valid.
| Anim type ID of the TRAM applied to the player character during this dialogue line. Any TRAM which has the anim state "Standing" and is present in the player character's [[TRAC]] should be valid.