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*'''OtherAnimOnce''' - player character will play its prescribed anim type only once during the dialogue line. | *'''OtherAnimOnce''' - player character will play its prescribed anim type only once during the dialogue line. | ||
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|valign=top| [[XML:StNA# | |valign=top| [[XML:StNA#Animation_types|<Anim>]] | ||
|valign=top| integer | |valign=top| integer | ||
| The anim type ID of the TRAM applied to the NEUT-driven AI during this dialogue line. Any TRAM which has the anim state "Standing" and is present in a NEUT-driven AI's [[TRAC]] should be valid. | | The anim type ID of the TRAM applied to the NEUT-driven AI during this dialogue line. Any TRAM which has the anim state "Standing" and is present in a NEUT-driven AI's [[TRAC]] should be valid. | ||
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: 204 (Act_Shout) | : 204 (Act_Shout) | ||
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| [[XML:StNA# | | [[XML:StNA#Animation_types|<OtherAnim>]] | ||
| integer | | integer | ||
| Anim type ID of the TRAM applied to the player character during this dialogue line. Any TRAM which has the anim state "Standing" and is present in the player character's [[TRAC]] should be valid. | | Anim type ID of the TRAM applied to the player character during this dialogue line. Any TRAM which has the anim state "Standing" and is present in the player character's [[TRAC]] should be valid. |