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[...] | [...] | ||
</Attractor> | </Attractor> | ||
'''[[# | '''[[#Variable storage types|<Variables>]]''' | ||
[...] | [...] | ||
</Variables> | </Variables> | ||
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: They are used for additional level design and to show weapon damage on surroundings. | : They are used for additional level design and to show weapon damage on surroundings. | ||
: The following steps will show you how to place a decorative texture (poster/warning sign/whatever) into a level. | : The following steps will show you how to place a decorative texture (poster/warning sign/whatever) into a level. | ||
====Step 1 - extending the particle collection==== | ====Step 1 - extending the particle collection==== | ||
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: '''The maximum tolerance distance counts 10 units.''' Let's say the ground height (y) is 45 and the particle is spawned at 55: then this is the maximum tolerance; 56 wouldn't work. | : '''The maximum tolerance distance counts 10 units.''' Let's say the ground height (y) is 45 and the particle is spawned at 55: then this is the maximum tolerance; 56 wouldn't work. | ||
: '''"chr_debug_characters = 1"''' helps you. But note that the y value is not the head or pelvis height -- it is at the lowest point of the feet. | : '''"chr_debug_characters = 1"''' helps you. But note that the y value is not the head or pelvis height -- it is at the lowest point of the feet. | ||
* <Rotation> .. '''see [[# | * <Rotation> .. '''see [[#Decal_facing|"decal facing"]]''' | ||
* <Class> .. this is your [[# | * <Class> .. this is your [[#Step_2_-_creating_BINA3RAP_file|particle file]] | ||
* <Tag> .. optional; '''used when you want to activate or deactivate decals or other particle via BSL''' | * <Tag> .. optional; '''used when you want to activate or deactivate decals or other particle via BSL''' | ||
* <Flags> .. "not initially created" flag (2) or nothing (1; 4; 8) | * <Flags> .. "not initially created" flag (2) or nothing (1; 4; 8) | ||
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</Header> | </Header> | ||
<OSD> | <OSD> | ||
[[# | [[#Step_2_-_creating_BINA3RAP_file|<Class>]]'''<font color="#00AA00">decal_particle_name</font>'''</Class> | ||
[[# | [[#Step_4_-_show_or_hide_decals_via_BSL|<Tag>]]'''<font color="#0000FF">decal_BSL_name</font>'''</Tag> | ||
<Flags>8</Flags> | <Flags>8</Flags> | ||
<Decal> | <Decal> | ||
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* <HasDecalState>true .. is needed | * <HasDecalState>true .. is needed | ||
* <DisplayType>Decal .. is needed | * <DisplayType>Decal .. is needed | ||
* <TexGeom> .. links to [[# | * <TexGeom> .. links to [[#Step_3_-_creating_TXMP_file|TXMP file]] | ||
* <font color="#777777"><Alpha> .. alpha level is ignored when TXMP has adaptiveAlpha flag</font> | * <font color="#777777"><Alpha> .. alpha level is ignored when TXMP has adaptiveAlpha flag</font> | ||
* <font color="#777777"><Tint> .. is ignored by decals</font> | * <font color="#777777"><Tint> .. is ignored by decals</font> | ||
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<Appearance> | <Appearance> | ||
'''<DisplayType>Decal</DisplayType>''' | '''<DisplayType>Decal</DisplayType>''' | ||
[[# | [[#Step_3_-_creating_TXMP_file|<TexGeom>]]'''<font color="#AA00AA">animated_texture</font>'''</TexGeom> | ||
<Invisible>false</Invisible> | <Invisible>false</Invisible> | ||
<IsContrailEmitter>false</IsContrailEmitter> | <IsContrailEmitter>false</IsContrailEmitter> |