18,700
edits
m (putting nav header parameters in more logical order) |
m (link fixes) |
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| <Type> | | <Type> | ||
| flag | | flag | ||
| Look them up over [[XML:StNA# | | Look them up over [[XML:StNA#Animation_types|HERE]]. The pool of valid TRAMs (animations a character can choose from) is built from the TRAC files registered in the ONCC. Most of the anim types are connected to player inputs. | ||
|- | |- | ||
| <AimingType> | | <AimingType> | ||
| flag | | flag | ||
| Look them up over [[XML:StNA# | | Look them up over [[XML:StNA#Animation_types|HERE]]. The pool of valid TRAMs, and therefore TRASs (aiming screens a character can choose from) is built from the TRSC files registered in the ONCC. | ||
: | : | ||
|- | |- | ||
Line 57: | Line 57: | ||
| [[Image:chr_debug_characters_shows_interpolated_animations.jpg|thumb|400px|right|Primary <FromState> in <Lookup> uses about 8 interpolating frames by default. Use Shortcut's <FromState> to override this frame number.]] | | [[Image:chr_debug_characters_shows_interpolated_animations.jpg|thumb|400px|right|Primary <FromState> in <Lookup> uses about 8 interpolating frames by default. Use Shortcut's <FromState> to override this frame number.]] | ||
Look them up over [[XML:StNA# | Look them up over [[XML:StNA#Animation_states|HERE]]. | ||
: When FromState is set to None, some default behaviors are ignored and are replaced by Shortcuts. | : When FromState is set to None, some default behaviors are ignored and are replaced by Shortcuts. | ||
: Shortcuts extend the number of states from which an animation can be played and under what conditions (replacing this atomic yes/no). | : Shortcuts extend the number of states from which an animation can be played and under what conditions (replacing this atomic yes/no). | ||
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| <ToState> | | <ToState> | ||
| flag | | flag | ||
| Look them up over [[XML:StNA# | | Look them up over [[XML:StNA#Animation_states|HERE]]. | ||
|- | |- | ||
|valign="top"| <Varient> | |valign="top"| <Varient> | ||
Line 109: | Line 109: | ||
| <FromState> | | <FromState> | ||
| flag | | flag | ||
| Look them up over [[XML:StNA# | | Look them up over [[XML:StNA#Animation_types|HERE]]. | ||
|- | |- | ||
|valign="top"| <Length> | |valign="top"| <Length> | ||
Line 315: | Line 315: | ||
| <Vocalization> | | <Vocalization> | ||
| int | | int | ||
| ID of one of the [[XML:SNDD# | | ID of one of the [[XML:SNDD#Step_1:_preparing_the_TRAM|SoundConstants in ONCC]] | ||
|- | |- | ||
| <ActionFrame> | | <ActionFrame> | ||
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|valign="top"| <TargetType> | |valign="top"| <TargetType> | ||
|valign="top"| flag | |valign="top"| flag | ||
| The flags are part of the [[XML:StNA# | | The flags are part of the [[XML:StNA#Animation_types|animation type list]]. | ||
(static throws) | (static throws) | ||
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| <HitType> | | <HitType> | ||
| flag | | flag | ||
| Animation type for opponent's animation when the attack isn't blocked. The flags are part of the [[XML:StNA# | | Animation type for opponent's animation when the attack isn't blocked. The flags are part of the [[XML:StNA#Animation_types|animation type list]]. | ||
|- | |- | ||
| <HitLength> | | <HitLength> |