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User talk:Neo/Archive4: Difference between revisions

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:::::FBX - I don't know, I saw all kinds of problems with all kinds of 3D file formats. Basically I know of no file format or application that's 100% guaranteed to work properly.
:::::FBX - I don't know, I saw all kinds of problems with all kinds of 3D file formats. Basically I know of no file format or application that's 100% guaranteed to work properly.
:::::BSL - For PC disassembling you can use the [https://www.hex-rays.com/products/ida/support/download_freeware/ free version of IDA]. See [http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniPC|_idb49.zip here] for my IDA database file. I don't think you can bind sc_bind_f2 easily (compared to others). It's a string variable and nothing in the Mac exe uses them so nobody calls the function that's supposed to register string variables. [[User:Neo|Neo]]
:::::BSL - For PC disassembling you can use the [https://www.hex-rays.com/ida-free/#download free version of IDA]. See [http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniPC|_idb49.zip here] for my IDA database file. I don't think you can bind sc_bind_f2 easily (compared to others). It's a string variable and nothing in the Mac exe uses them so nobody calls the function that's supposed to register string variables. [[User:Neo|Neo]]


::::::Thanks for the link and the database, but now I need the fishing instruction :-)  Can you show me how I can find the engine function related to the BSL function.  I tried a text search for chr_focus, got the results, but I could not find out how it pointed to _SetMainCharacter.  Once I see it in the PC engine, then I will look for it in the Mac engine.  [[User:EdT|EdT]] 07:30, 15 October 2008 (CEST)
::::::Thanks for the link and the database, but now I need the fishing instruction :-)  Can you show me how I can find the engine function related to the BSL function.  I tried a text search for chr_focus, got the results, but I could not find out how it pointed to _SetMainCharacter.  Once I see it in the PC engine, then I will look for it in the Mac engine.  [[User:EdT|EdT]] 07:30, 15 October 2008 (CEST)