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Features the demo should include:  
Features the demo should include:  
* two levels (to test normal level load routine and level streaming [https://docs.unrealengine.com/en-US/BuildingWorlds/LevelStreaming/HowTo/index.html (T)])
* two levels (to test normal level load routine and level streaming [https://docs.unrealengine.com/4.26/en-US/BuildingWorlds/LevelStreaming/HowTo/index.html (T)])
* skydome [https://www.youtube.com/results?search_query=ue4+skybox (V)]
* skydome [https://www.youtube.com/results?search_query=ue4+skybox (V)]
* lightning
* lightning
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* HUD ("circular" health bar, item slots)
* HUD ("circular" health bar, item slots)
** [https://web.archive.org/web/20181006203834/https://wiki.unrealengine.com/Unreal_Motion_Graphics_(UMG)_UI_-_Inventory_Tutorial_Playlist (T)]
** [https://web.archive.org/web/20181006203834/https://wiki.unrealengine.com/Unreal_Motion_Graphics_(UMG)_UI_-_Inventory_Tutorial_Playlist (T)]
* background music [https://docs.unrealengine.com/en-US/WorkingWithMedia/Audio/index.html (D)] [https://docs.unrealengine.com/en-US/AnimatingObjects/Matinee/HowTo/MHT_7/index.html (T)] [https://www.youtube.com/results?search_query=ue4+background+music (V)]
* background music [https://docs.unrealengine.com/4.26/en-US/WorkingWithMedia/Audio/ (D)] [https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/Matinee/HowTo/MHT_7/ (T)] [https://www.youtube.com/results?search_query=ue4+background+music (V)]
* save game state
* save game state
* read game state
* read game state
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** YOLO +: YOLO plus the games has never been played before. first play after installation. This is a secrete achievement.
** YOLO +: YOLO plus the games has never been played before. first play after installation. This is a secrete achievement.


Besides from what all should be tested and made, here's a groundwork tutorial: [https://docs.unrealengine.com/en-US/Resources/Templates/ThirdPerson/index.html Blueprint 3rd Person Game]
Besides from what all should be tested and made, here's a groundwork tutorial: [https://docs.unrealengine.com/4.26/en-US/Resources/Templates/ThirdPerson/ Blueprint 3rd Person Game]


It touches pretty much stuff in those 4 hours: getting a character into a level, setting him up as player, the controls, animations cycles, animation blending, animation overlay and attaching physics
It touches pretty much stuff in those 4 hours: getting a character into a level, setting him up as player, the controls, animations cycles, animation blending, animation overlay and attaching physics
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Stuff that might be useful later...
Stuff that might be useful later...
* https://docs.unrealengine.com/en-US/BlueprintAPI/Utilities/Text/FindStringTableIDandKeyfromText/index.html
* https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/Utilities/Text/FindStringTableIDandKeyfromText/
* https://docs.unrealengine.com/en-US/BlueprintAPI/Utilities/Text/MakeTextfromStringTable_Advanced/index.html
* https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/Utilities/Text/MakeTextfromStringTable_Advanced/
* https://answers.unrealengine.com/questions/607039/how-to-localise-with-string-tables-in-blueprints-o.html
* https://answers.unrealengine.com/questions/607039/how-to-localise-with-string-tables-in-blueprints-o.html