18,700
edits
m (link fix) |
m (link fixes) |
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Features the demo should include: | Features the demo should include: | ||
* two levels (to test normal level load routine and level streaming [https://docs.unrealengine.com/en-US/BuildingWorlds/LevelStreaming/HowTo/index.html (T)]) | * two levels (to test normal level load routine and level streaming [https://docs.unrealengine.com/4.26/en-US/BuildingWorlds/LevelStreaming/HowTo/index.html (T)]) | ||
* skydome [https://www.youtube.com/results?search_query=ue4+skybox (V)] | * skydome [https://www.youtube.com/results?search_query=ue4+skybox (V)] | ||
* lightning | * lightning | ||
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* HUD ("circular" health bar, item slots) | * HUD ("circular" health bar, item slots) | ||
** [https://web.archive.org/web/20181006203834/https://wiki.unrealengine.com/Unreal_Motion_Graphics_(UMG)_UI_-_Inventory_Tutorial_Playlist (T)] | ** [https://web.archive.org/web/20181006203834/https://wiki.unrealengine.com/Unreal_Motion_Graphics_(UMG)_UI_-_Inventory_Tutorial_Playlist (T)] | ||
* background music [https://docs.unrealengine.com/en-US/WorkingWithMedia/Audio/ | * background music [https://docs.unrealengine.com/4.26/en-US/WorkingWithMedia/Audio/ (D)] [https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/Matinee/HowTo/MHT_7/ (T)] [https://www.youtube.com/results?search_query=ue4+background+music (V)] | ||
* save game state | * save game state | ||
* read game state | * read game state | ||
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** YOLO +: YOLO plus the games has never been played before. first play after installation. This is a secrete achievement. | ** YOLO +: YOLO plus the games has never been played before. first play after installation. This is a secrete achievement. | ||
Besides from what all should be tested and made, here's a groundwork tutorial: [https://docs.unrealengine.com/en-US/Resources/Templates/ThirdPerson/ | Besides from what all should be tested and made, here's a groundwork tutorial: [https://docs.unrealengine.com/4.26/en-US/Resources/Templates/ThirdPerson/ Blueprint 3rd Person Game] | ||
It touches pretty much stuff in those 4 hours: getting a character into a level, setting him up as player, the controls, animations cycles, animation blending, animation overlay and attaching physics | It touches pretty much stuff in those 4 hours: getting a character into a level, setting him up as player, the controls, animations cycles, animation blending, animation overlay and attaching physics | ||
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Stuff that might be useful later... | Stuff that might be useful later... | ||
* https://docs.unrealengine.com/en-US/BlueprintAPI/Utilities/Text/FindStringTableIDandKeyfromText/ | * https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/Utilities/Text/FindStringTableIDandKeyfromText/ | ||
* https://docs.unrealengine.com/en-US/BlueprintAPI/Utilities/Text/MakeTextfromStringTable_Advanced/ | * https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/Utilities/Text/MakeTextfromStringTable_Advanced/ | ||
* https://answers.unrealengine.com/questions/607039/how-to-localise-with-string-tables-in-blueprints-o.html | * https://answers.unrealengine.com/questions/607039/how-to-localise-with-string-tables-in-blueprints-o.html | ||