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*'''WMDDdialog_NewGame''' (ID 154), says "Press Start to begin a new game.", has "Start" and "Cancel" buttons. | *'''WMDDdialog_NewGame''' (ID 154), says "Press Start to begin a new game.", has "Start" and "Cancel" buttons. | ||
*'''WMDDdialog_ChangeRestart''' (ID 156), says "You must restart Oni for the change to take affect." [sic!], has an "OK" button. | *'''WMDDdialog_ChangeRestart''' (ID 156), says "You must restart Oni for the change to take affect." [sic!], has an "OK" button. | ||
*''' | *'''WMDDdialog_Progress''' (ID 155), says "Loading...", has a progress slider and no buttons. | ||
*'''WMDDpause_screen''' (ID 70), F1 menu. Has "Objective", "Items", "Weapons", "Diary" and "Help" buttons (tabs) as well as "Previous"/"Next" navigation and "Close". | *'''WMDDpause_screen''' (ID 70), F1 menu. Has "Objective", "Items", "Weapons", "Diary" and "Help" buttons (tabs) as well as "Previous"/"Next" navigation and "Close". | ||
*'''WMDDdialog_text_console''' (ID 71), used for TxtC visualization, has "Next"/"Close" button. | *'''WMDDdialog_text_console''' (ID 71), used for TxtC visualization, has "Next"/"Close" button. | ||
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===NPC interaction=== | ===NPC interaction=== | ||
There is a pool of generic NPC vocalizations used for conversation start or interruption (either because of an enemy or if the player moves away) and to punctuate various gifts in short and non-level-specific ways ("Here, have a hypo!"). Those generic lines can be used not just by ordinary civilians but by scientists and "thugs". More elaborated | There is a pool of generic NPC vocalizations used for conversation start or interruption (either because of an enemy or if the player moves away) and to punctuate various gifts in short and non-level-specific ways ("Here, have a hypo!"). Those generic lines can be used not just by ordinary civilians but by scientists and "thugs"/engineers. More elaborated NPC interaction (with or without gifts), containing level-specific dialogue, is detailed [[#Secondady scenes|BELOW]]. | ||
Generic interaction (gifts excepted) come in 3 groups: | Generic interaction (gifts excepted) come in 3 groups: | ||
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'''SNDDconsole_locked.aif''' is played whenever you try to access a locked console: "Access Denied" said in a robotic lady voice. Although not clearly attributable to a human voice actor, this line is typically translated by localization teams. | '''SNDDconsole_locked.aif''' is played whenever you try to access a locked console: "Access Denied" said in a robotic lady voice. Although not clearly attributable to a human voice actor, this line is typically translated by localization teams. | ||
===Scripted dialogue=== | ===Scripted dialogue=== | ||
This is dialogue that supposedly happens only once in Oni's story. Thus the below blocks typically occur in only one level, although a few exceptions exist. | This is dialogue that supposedly happens only once in Oni's story. Thus the below blocks typically occur in only one level, although a few exceptions exist for "secondary scenes" (NPCs). | ||
====Main story nodes==== | ====Main story nodes==== | ||
For more info on Shinatama's monologue prompts (occurring in the first 4 chapters and then {{C|6}} see [[#c00_01_.23.23shinatama|ABOVE]]. | |||
=====level1_Final===== | |||
;''c00_01_##shinatama (##=01-16,29-57,59-97) | |||
:Shinatama's prompts throughout the training and trial run. | |||
:(Training per se, but also health, compass, hypos, alarm, civilians, and truck objective) | |||
;''c01_01_##* (##=01-11) | |||
:Warehouse intro. | |||
;''c01_02_##* (##=01-05) | |||
:Discovery of Chung's body. | |||
;''c01_03_##* (##=01-08) | |||
:Warehouse outro. | |||
=====level2_Final===== | |||
;''c00_01_###shinatama (###=106-108,113-115,117) | |||
:Shinatama's prompts for the Deadly Brain fight. | |||
;''c01_04_##* (##=01-04) | |||
:Musashi Manufacturing intro (1st lobby cut) | |||
;''c02_05_##* (##=01-14) | |||
:Musashi Manufacturing intro (bad guys and 2nd lobby cut) | |||
;''c02_06_##* (##=01-07) | |||
:Konoko's suspicions, part 1. | |||
;''c02_07_##* (##=01-02) | |||
:Konoko's suspicions, part 2. | |||
;''c02_08_##* (##=01-06) | |||
:Discovery of the Deadly Brain. | |||
;''c02_09_##* (##=01-07) | |||
:Musashi Manufacturing outro | |||
=====level3_Final===== | |||
;''c00_01_###shinatama (###=98-99) | |||
:Shinatama's prompts about Barabas and about Strikers attacking the lab. | |||
;''c03_10_##* (##=01-02) | |||
:Barabas's one-liners before and after the boss fight. | |||
;''c03_11_##* (##=01-05) | |||
:Barabas notifying Muro about Konoko's arrival. | |||
;''c03_12_##* (##=01-05,12) | |||
:The surveillance tower scene (mad bomber's finest hour). | |||
:(Includes unused line "All clear. Come on in.") | |||
=====level4_Final===== | |||
;''c00_01_###shinatama (###=104) | |||
:Shinatama's prompt about Strikers attacking the airport. | |||
=====level6_Final===== | |||
;''c06_20_##* (##=01-07) | |||
:Konoko looking for a tracking device. | |||
;''c06_21_##* (##=01-02) | |||
:Airplane scene (Muro is told about Shinatama). | |||
=====level8_Final===== | |||
;''c00_01_###shinatama (###=105) | |||
:Shinatama's prompt about Strikers attacking the TCTF HQ. | |||
;''c07_22_01konoko | |||
:Konoko saying "Showtime". | |||
;''c07_23_01synhench1 | |||
:Comguy saying "All units converge". | |||
;''c07_24_##* (#=01-02) | |||
:Barabas grabbing Shinatama. | |||
;''c07_25_##* (#=01-04) | |||
:Conversation before the boss fight with Barabas. | |||
;''c07_26a_01konokofx & c07_26_01konoko | |||
:Konoko's Daodan ecstasy and outro line. | |||
====Secondary scenes==== | ====Secondary scenes==== | ||
=====level1_Final===== | |||
;''c07_02_06civ1, c07_02_06civmale | |||
:Warehouse employee and manager. | |||
=====level2_Final===== | |||
;''c02_62_##* (##=06-12) | |||
:Chat with Dr. Kafelnikov. | |||
=====level3_Final===== | |||
;''c03_12_##* (##=06-07) | |||
:Chat with victim scientists. (broken/unused) | |||
;''c03_12_##* (##=08-09) | |||
:Chat with TCTF agents. | |||
=====level4_Final===== | |||
;''c04_17_##* (##=04-05) | |||
:Two unused conversations. | |||
;''c04_17_08thug | |||
:A conversation that actually happens in level6_Final. | |||
=====level6_Final===== | |||
;''c04_17_08thug | |||
:A thug hiding in an alley between hangars. | |||
=====level8_Final===== | |||
; | |||
====Duplicated conversation sounds==== | |||
;''SNDDc00_26_18civfem1.aif'' | |||
:("Hi Konoko! It's me, Shinatama") | |||
:Duplicated in level0_Final and level1_Final | |||
;''SNDDc04_17_08thug.aif'' | |||
:(" I'm glad to see you. I hid back here as soon as the shooting started. Maybe these will help you.") | |||
:Duplicated in level4_Final and level6_Final, actually set up (in NEUT) and used in level6_Final. | |||
;''SNDDc07_26_18civfem1.aif'' | |||
:("I told them we'd just make things worse if we tried to use these guns. You should be the one using this!") | |||
:Apart from level8_Final where it belongs, it is available in every level except Rooftops (level12_Final). | |||
;''SNDDc08_29_20konoko.aif'' | |||
:(Konoko saying "Are you all right?") | |||
:Originally from a conversation with an engineer in {{C|7}}, is is also used for a policewoman in {{C|6}}. | |||
===Missing sounds=== | ===Missing sounds=== | ||
Sounds that are referenced either in OSBD or hinted at through subtitles, but cannot be found in Vanilla Oni. For example, there once was a Striker saying "Huh?" somewhere in {{C|8}}, or Griffin saying "I knew it was only a matter of time. It's over.", also in {{C|8}}. | Sounds that are referenced either in OSBD or hinted at through subtitles, but cannot be found in Vanilla Oni. For example, there once was a Striker saying "Huh?" somewhere in {{C|8}}, or Griffin saying "I knew it was only a matter of time. It's over.", also in {{C|8}}. | ||
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Here are a few examples of speech lines that do ''not'' have subtitles. | Here are a few examples of speech lines that do ''not'' have subtitles. | ||
;The training sequence | ;The training sequence | ||
:There are no subtitles for c00_01_##shinatama with ## ranging from 35 through 57 and from 59 through 90 (the 58 sound no longer exists anywhere in Oni's data). The missing subtitles (55 in total) cover the whole training sequence, including Karen's training and Shinatama's elaboration on Konoko's "data comlink". Only Shinatama's greeting and final praise have subtitles. | :There are no subtitles for c00_01_##shinatama with ## ranging from 35 through 57 and from 59 through 90 (the 58 sound no longer exists anywhere in Oni's data). The missing subtitles (55 in total) cover the whole training sequence, including Karen's training and Shinatama's elaboration on Konoko's "data comlink". Only Shinatama's greeting and final praise have subtitles, as well as "But before we begin, you'd better warm-up." and some generic short praises from the 00_01_1# range. | ||
{{divhide|Full list and transcription of the subtitle-less training lines.}} | {{divhide|Full list and transcription of the subtitle-less training lines.}} | ||
*c00_01_35shinatama ("First, let's begin with a few basic exercises.") | *c00_01_35shinatama ("First, let's begin with a few basic exercises.") | ||
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*c00_01_86shinatama ("Perfect!") | *c00_01_86shinatama ("Perfect!") | ||
*c00_01_87shinatama ("Now that you've fired all your ammunition, let's practice reloading the autopistol. Pick up the ammo clips on the table.") | *c00_01_87shinatama ("Now that you've fired all your ammunition, let's practice reloading the autopistol. Pick up the ammo clips on the table.") | ||
*c00_01_88shinatama ("Let's try firing at some moving targets. | *c00_01_88shinatama ("Let's try firing at some moving targets. Walk over to the table on the right. See the weapon lying there? That's a plasma rifle. Pick it up.") | ||
*c00_01_89shinatama ("I'll activate a training drone to walk up and down the firing range. Fire at it to disable it.") | *c00_01_89shinatama ("I'll activate a training drone to walk up and down the firing range. Fire at it to disable it.") | ||
*c00_01_90shinatama ("Good shooting! Now I'll activate one moving side to side.") | *c00_01_90shinatama ("Good shooting! Now I'll activate one moving side to side.") | ||
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===Orphan subtitles=== | ===Orphan subtitles=== | ||
Some subtitles appear to be left over from early development and do not correspond to any known voice lines. Here are two examples: | Some subtitles appear to be left over from early development and do not correspond to any known voice lines. Here are two examples: | ||
*"Konoko: Why! Why are you doing this! Stop it! Stop!" (09_31_20, fits into the Shinatama farewell scene in {{C|8}}, but with no clear meaning. And yes, those are exclamative "Why!"s.) | |||
*"Striker: Huh?" (08_29_31, fits into the numbering of minor NPC encounters of {{C|8}}, but is too generic for an informed guess.) | *"Striker: Huh?" (08_29_31, fits into the numbering of minor NPC encounters of {{C|8}}, but is too generic for an informed guess.) | ||
*"Konoko: That was close but I'm clear. That access hatch leads to the surface." (09_32_01, apparently from an early version of the {{C|8}} outro) | |||
*"Security Guard: No you fool! We're not secured for atmosphere..." (09_32_02, apparently from an early version of the {{C|8}} outro; intriguing...) | |||
*"Griffin: I knew it was only a matter of time. It's over." (09_33_08, apparently a early variant for the {{C|8}} outro, in which Konoko's rogue status wasn't stated at all until the next chapter.) | *"Griffin: I knew it was only a matter of time. It's over." (09_33_08, apparently a early variant for the {{C|8}} outro, in which Konoko's rogue status wasn't stated at all until the next chapter.) | ||
*"Konoko: What are you doing?" (13_65_06, fit into the conversation with Kerr in the scanner room, but has been removed as unnecessary.) | |||
{{OBD}} | {{OBD}} |