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To summarize: '''Always use the -blender argument when you're exporting assets from Oni to Blender''', otherwise you can expect the problem shown in the above screenshots. | To summarize: '''Always use the -blender argument when you're exporting assets from Oni to Blender''', otherwise you can expect the problem shown in the above screenshots. | ||
===Textures on animated models=== | |||
'''Currently there is no option in OniSplit that would allow exporting animated models with textures.''' While you don't need textures for animating, they are very useful, particularly in case of Oni - the models are low detail to a point where you can lose sense of which direction elbows and knees are facing, if you don't have the textures on. | |||
Because there is no option to export animated models with textures, '''the current workaround for that is to import an unanimated model with textures, then import an animated model,''' and either copy materials from the unanimated model to the animated one, or set the materials on the animated model manually. | |||
You will also most likely need to set shading settings on some body parts on the unanimated model to fix Alpha transparency issues (much like in XSI) - specifically connect the Alpha parameter of Base Color node to any parameter in Principled BSDF that will work, like Emission Strength (this should be set up differently as that's technically incorrect, but I don't know how at this moment). | |||
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! Konoko upon importing to Blender !! Fixed transparency !! Copying materials !! Setting materials in Shading | |||
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| [[Image:ABR Konoko broken alpha.png|200px|frameless|center]] || [[Image:ABR_Konoko_fixed_alpha.png|200px|frameless|center]] || [[Image:ABR_Copying_materials.png|200px|frameless|center]] || [[Image:ABR Konoko fixed alpha.png|200px|frameless|center]] | |||
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[[Category:Modding tutorials]] | [[Category:Modding tutorials]] |
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