191
edits
Line 400: | Line 400: | ||
#*MCH-shin_tweak.R | #*MCH-shin_tweak.R | ||
# Snap ''MCH-torso.parent'' and ''MCH-torso_pivot'' to the ''mid'' body part. (You can also snap them to ''MCH-spine'' or ''MCH-spine.001'' bones as they're snapped to ''mid'' as well) | # Snap ''MCH-torso.parent'' and ''MCH-torso_pivot'' to the ''mid'' body part. (You can also snap them to ''MCH-spine'' or ''MCH-spine.001'' bones as they're snapped to ''mid'' as well) | ||
# With X-Axis mirror enabled, select the MCH-forearm_ik.R bone and extrude it perpendicularly to the axis of the arm. You should now have the MCH-forearm_ik.R.001 and MCH-forearm_ik.L.001 bones. These bones are needed for the wrist snapping function which we'll implement later. | |||
# Switch to Pose mode and add a ''Copy Rotation'' bone constraint to MCH-forearm_ik.R.001 and MCH-forearm_ik.L.001 bones, targeting MCH-forearm_ik.R and MCH-forearm_ik.L bones (i.e. for the ''MCH-forearm_ik.R.001'', ''Target'' is ''rig'', while ''Bone'' should be set to ''MCH-forearm_ik.R.001'') | |||
==Editing the bone constrants== | ==Editing the bone constrants== |
edits