Jump to content

Creating an animation rig in Blender: Difference between revisions

m
Line 329: Line 329:
# In Edit mode, go to Object Data Properties tab / Skeleton, select Layer 29 (the DEF/Deform) and delete all bones in it.
# In Edit mode, go to Object Data Properties tab / Skeleton, select Layer 29 (the DEF/Deform) and delete all bones in it.
# Select layer 28, and move the root bone to layer 24 (Change Bone Layer, default shortcut is M)
# Select layer 28, and move the root bone to layer 24 (Change Bone Layer, default shortcut is M)
# Remove the bones listed below from the rig. Keep in mind you can have one layer enabled at a time for your convenience. For the record, we will not be editing MCH or ORG layers until later, so you can ignore their layers for now. '''IMPORTANT NOTE: Be sure to not delete tweak_spine.001 accidentally, as it's necessary for the rig to function properly.'''
# Remove the bones listed below from the rig. Keep in mind it's possible to enable just one layer at a time for your convenience. For the record, we will not be editing MCH or ORG layers until later, so you can ignore their layers for now. '''IMPORTANT NOTE: Be sure to not delete tweak_spine.001 accidentally, as it's necessary for the rig to function properly.'''


{| class="wikitable"
{| class="wikitable"
191

edits