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##Since ''torso'' and ''torso_pivot'' are of the same size, etc. and thus are overlapping each other, feel free to move their tails a bit in the appropriate axis. This applies to all overlapping bones in the rig - if they overlap, move the tail in the axis parallel to the bone. | ##Since ''torso'' and ''torso_pivot'' are of the same size, etc. and thus are overlapping each other, feel free to move their tails a bit in the appropriate axis. This applies to all overlapping bones in the rig - if they overlap, move the tail in the axis parallel to the bone. | ||
#Reparent ''shoulder.L'' and ''shoulder.R'' bones from ''ORG-spine.003'' to ''ORG-spine.002''. | #Reparent ''shoulder.L'' and ''shoulder.R'' bones from ''ORG-spine.003'' to ''ORG-spine.002''. | ||
# Controller bones are now adjusted, and we can move on to ORG and MCH layers. Select the ORG layer (31), reparent the bones and set their ''Connected'' box according to the table below. '''' means no change is needed. | # Controller bones are now adjusted, and we can move on to ORG and MCH layers. Select the ORG layer (31), reparent the bones and set their ''Connected'' box according to the table below. '''x''' means no change is needed. | ||
{| class="wikitable" | {| class="wikitable" |
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